Chaging BIll to Visor
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3 changed files with 18 additions and 18 deletions
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@ -12,23 +12,23 @@ export default {
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difficulty: 3,
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optionGroups: {
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fit: ['headEase'],
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style: ['lengthRatio', 'goreNumber', 'billAngle', 'billWidth','earLength','earWidth','buttonhole'],
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advanced:['billLength'],
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style: ['lengthRatio', 'goreNumber', 'visorAngle', 'visorWidth','earLength','earWidth','buttonhole'],
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advanced:['visorLength'],
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},
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measurements: ['head'],
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dependencies: {},
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inject: {},
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hide: [],
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parts: ['gore', 'bill', 'ear'],
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parts: ['gore', 'visor', 'ear'],
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options: {
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headEase: { mm: 19, min: 0, max: 50 },
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lengthRatio: { pct: 55, min: 40, max: 60 },
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goreNumber: { count: 6, min: 4, max: 20 },
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billAngle: { deg: 45, min: 10, max: 90 },
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billWidth: { mm: 30, min: 5, max: 100 },
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visorAngle: { deg: 45, min: 10, max: 90 },
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visorWidth: { mm: 30, min: 5, max: 100 },
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earLength: { pct: 100, min: 80, max: 150 },
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earWidth: { pct: 100, min: 80, max: 150 },
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billLength: { pct: 100, min: 80, max: 150 },
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visorLength: { pct: 100, min: 80, max: 150 },
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buttonhole: {bool: false}
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},
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}
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@ -4,7 +4,7 @@ import gorePlugin from '@freesewing/plugin-gore'
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import config from '../config'
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import draftGore from './gore'
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import draftBill from './bill'
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import draftVisor from './visor'
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import draftEar from './ear'
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// Create new design
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@ -12,7 +12,7 @@ const Pattern = new freesewing.Design(config, [plugins, gorePlugin])
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// Attach the draft methods to the prototype
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Pattern.prototype.draftGore = draftGore
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Pattern.prototype.draftBill = draftBill
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Pattern.prototype.draftVisor = draftVisor
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Pattern.prototype.draftEar = draftEar
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export default Pattern
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@ -14,17 +14,17 @@ export default function (part) {
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let headCircumference = measurements.head + options.headEase
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let headRadius = headCircumference / 2 / Math.PI
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let billRadius = (headRadius / Math.sin((options.billAngle * Math.PI) / 180))
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let sectorAngle = (Math.PI / 3)*options.billLength
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let billSectorAngle = (sectorAngle * headRadius) / billRadius
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let visorRadius = (headRadius / Math.sin((options.visorAngle * Math.PI) / 180))
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let sectorAngle = (Math.PI / 3)*options.visorLength
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let visorSectorAngle = (sectorAngle * headRadius) / visorRadius
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let cpDistance =
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((4 / 3) * billRadius * (1 - Math.cos(billSectorAngle / 2))) / Math.sin(billSectorAngle / 2)
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((4 / 3) * visorRadius * (1 - Math.cos(visorSectorAngle / 2))) / Math.sin(visorSectorAngle / 2)
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points.origin = new Point(0, 0)
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points.in1 = new Point(0, 0)
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points.in2 = points.in1.shift(
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((90 / Math.PI) * billSectorAngle),
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2 * billRadius * Math.sin(billSectorAngle / 2)
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((90 / Math.PI) * visorSectorAngle),
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2 * visorRadius * Math.sin(visorSectorAngle / 2)
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)
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//test circle
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//points.circleCentre = points.in1.shift(90,headRadius)
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@ -32,16 +32,16 @@ export default function (part) {
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//points.circle60 = points.circleCentre.shift(-30,headRadius)
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//
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points.in1C = points.in1.shift(0, cpDistance)
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points.in2C = points.in2.shift(180 + (180 / Math.PI) * billSectorAngle, cpDistance)
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points.in2C = points.in2.shift(180 + (180 / Math.PI) * visorSectorAngle, cpDistance)
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points.in1CFlipped = points.in1C.flipX()
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points.in2Flipped = points.in2.flipX()
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points.in2CFlipped = points.in2C.flipX()
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points.ex1 = points.in1.shift(-90, options.billWidth)
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points.ex1 = points.in1.shift(-90, options.visorWidth)
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points.ex1C = points.ex1.shift(0, 0.5 * points.in2.x)
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points.ex2C = points.in2.shift(
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-90,
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(points.ex1.y - points.in2.y) * (2 / (1 + Math.exp(-options.billWidth / 15)) - 1)
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(points.ex1.y - points.in2.y) * (2 / (1 + Math.exp(-options.visorWidth / 15)) - 1)
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)
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points.ex1CFlipped = points.ex1C.flipX()
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points.ex2CFlipped = points.ex2C.flipX()
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@ -56,7 +56,7 @@ export default function (part) {
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// Complete?
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if (complete) {
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macro('grainline', { from: points.in1, to: points.ex1 })
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macro('title', { at: points.ex1.shift(45, 20), nr: 2, title: 'bill', scale: 0.4 })
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macro('title', { at: points.ex1.shift(45, 20), nr: 2, title: 'visor', scale: 0.4 })
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if (sa) {
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paths.saInner = new Path ()
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