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---
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title: FreeSewing v3.2.0 is out, brings 3 new designs
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caption: Number 32 Painted on White Brick Wall - By ALTEREDSNAPS via Pexels.com
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date: 20240211
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intro: Lumina, Lumira, and Tristan, plus bug fixes and improvements
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author: joost
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---
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FreeSewing v3.2 was released today, and includes three new designs, as well as
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bug fixes and improvements.
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## The Tristan Top
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First up, there is [the Tristan Top](/designs/tristan). Tristan is a top with
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princess seams and (optional) lacing at front or/and back. It's origin story is
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the need for a costume for a Renaissance festival, so that is probably a good
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indicator of what to expect.
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However, don't take my word for it, you can get
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all details straight from the horse's mouth (so to speak) since Natalia -- who
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designed the top -- wrote a blog post about the new Tristan
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design.
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Natalia collaborated with Wouter for Tristan, and Wouter also signed for the two other new designs in
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this release, let's look at those next.
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## The Lumina and Lumira Leggings
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Wouter gifted us not one, but two pairs of leggings in this release: the
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[Lumira Leggings](/designs/lumira) and the [Lumina Leggings](/designs/lumina).
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I'll give you a second to scan the end of that sentence again, but yes there
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are two different leggings patterns with similar names. Both were born out of
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Wouter's desire for good cycling gear, and I suggest you check out the
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**designer notes** for both [Lumina](/designs/lumina#notes) and
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[Lumira](/designs/lumira#notes) to fully appreciate the difference between
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these designs, why they differ, and what would work best for you.
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I am myself rather excited about these, since I could use some new leggings.
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## Bug fixes and improvements
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While those are the main events for this v3.2 release, there's a bunch of other
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bugfixes and improvements, here's a short list:
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### A new panels option in Sandy
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Our Sandy circle skirt has a new panels
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option that was added by
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Paula. You could aways
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create your circle skirt out of a number of a similar patterns by doing the
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match yourself, but now the pattern will take care of that for you.
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### A change to the armscye in Brian
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What started out as a bug report for the biceps ease on
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Jaeger ended with a
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change to the way the armscye is calculated on Brian, in particular the depth
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of the armhole.
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The way the armhole depth is calculated was changed in v3, and we now base it
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on the waist to
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armpit measurements.
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Previously -- in v2 -- we would calculate the depth of the armhole based on the
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biceps. That option remains available today by enabled the Legacy armhole
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depth
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option.
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What we have changed now is to take the biceps _ease_ into account when
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calculating the depth of the armhole. This fix was needed because without it,
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increasing the biceps easy would not (or no longer) influence the armscye. That
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in turn means that we want to draft a wider sleeve, but somehow still have to
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fit that into the same opening.
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Given that Brian is our most foundational block, this will have ripple effects
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on many other designs, you can expect that out-of-the-box the armscye will
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reach a bit lower.
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As always if you run into trouble, check [the support page](/support) to see
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where you can turn to for help.
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### Fixes in Carlton, Charlie and Hugo
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- In [Carlton](/designs/carlton) -- and thus in [Carlita](/designs/carlita) -- we have fixed and issue where the seam allowance on the undercollar was incorrectly drawn.
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- In [Charlie](/designs/charlie), the back pocket welt (4) and front pocket facing (8) incorrectly indicated to cut 2 instead of 4 in the cutlist. This too is resolved.
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- In [Hugo](/designs/hugo), we fixed a bug that caused the design to error when the complete setting was off, and we fixed an issue where the front pocket opening would get increasingly narrow as the hip circumference increased.
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### Path.combine() in FreeSewing core
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We've added a new
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[Path.combine()](https://freesewing.dev/reference/api/path/combine) method to
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our core API. Its origins lie in a discussion in issue #5976 which was
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originally filed as a bug report about how
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[Path.join()](https://freesewing.dev/reference/api/path/join) connects _gaps_
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in the joined paths -- caused by either `move` operations, or a difference
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between the end and start point of joined paths -- to be filled in with a line
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segment.
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That behaviour is expected/intended, but we've added `Path.combine()` to
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faciliate the other behavior: Combining different paths into a single Path
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object without alterning any of its drawing operations.
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We've made Path.combine() variadic, so you can combine as many paths as you
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want. And, for consistency, we've also updated the `Path.join()` signature to
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make it variadic as well. The previous (undocumented) second parameter to
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`Path.join()` to force a close of the path is still supported for backwards
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compatibility, but will log a deprecation warning, and will be removed in
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FreeSewing v4.
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As a final side-effect of this change, the
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[Path.length()](https://freesewing.dev/reference/api/path/length) method can
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now be instructed to include move operations in its calculation of the length
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of the path. The default behaviour remains unchanged, which is to only
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include drawing operations when calculating the path's length.
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### Notes in design titles
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The [`title` macro](https://freesewing.dev/reference/macros/title) now can be
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configured with a `notes` and `classes.notes` setting in its config, allowing
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designers to add notes to (the title of) a pattern part.
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As a result, the `classes.cutlist` setting is removed from the title macro, and
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cutlist info is now included as notes.
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### Support for nested arrays in designs
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The [i18n plugin](https://freesewing.dev/reference/plugins/i18n) now supports
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now supports translation of nested arrays of strings, which gives designers
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more flexibility to concatenate translated parts of strings. Something that is
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most useful when mixing translated strings with run-time information about the
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generated pattern.
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In line with this change, the `Pattern` component, which is part of our
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[react-components](https://freesewing.dev/reference/packages/react-components)
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package, supports the same nested arrays.
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That's all for v3.2. Viel Spaß!
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