wip(markdown): Progress on tutorial
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@ -15,35 +15,107 @@ As always, [the API docs](/reference/api/point/) have all the details.
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</Note>
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<Example tutorial caption="Pretty good, but how are we going to fit it over the baby's head?">
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```js
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points.edgeLeft = new Point(points.topLeft.x, points.left.y)
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points.edgeRight = new Point(points.topRight.x, points.right.y)
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points.edgeTop = new Point(0, points.topLeft.y)
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function draftBib({
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Path,
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Point,
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paths,
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points,
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measurements,
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options,
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part,
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}) {
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points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
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points.edgeRightCp = points.edgeLeftCp.flipX()
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points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
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points.topLeft,
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0.5
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)
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points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
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// Construct the quarter neck opening
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let tweak = 1
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let target = (measurements.head * options.neckRatio) /4
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let delta
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do {
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points.right = new Point(tweak * measurements.head / 10, 0)
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points.bottom = new Point(0, tweak * measurements.head / 12)
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points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
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points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
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paths.quarterNeck = new Path()
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.move(points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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.hide() // Add this line
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delta = paths.quarterNeck.length() - target
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if (delta > 0) tweak = tweak * 0.99
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else tweak = tweak * 1.02
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} while (Math.abs(delta) > 1)
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// Construct the complete neck opening
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points.rightCp2 = points.rightCp1.flipY()
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points.bottomCp1 = points.bottomCp2.flipX()
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points.left = points.right.flipX()
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points.leftCp1 = points.rightCp2.flipX()
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points.leftCp2 = points.rightCp1.flipX()
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points.top = points.bottom.flipY()
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points.topCp1 = points.bottomCp2.flipY()
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points.topCp2 = points.bottomCp1.flipY()
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paths.neck = new Path()
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.move(points.top)
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.curve(points.topCp2, points.leftCp1, points.left)
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.curve(points.leftCp2, points.bottomCp1, points.bottom)
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.curve(points.bottomCp2, points.rightCp1, points.right)
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.curve(points.rightCp2, points.topCp1, points.top)
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.close()
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.addClass('fabric')
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// Drawing the bib outline
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const width = measurements.head * options.widthRatio
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const length = measurements.head * options.lengthRatio
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points.topLeft = new Point(
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width / -2,
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points.top.y - (width / 2 - points.right.x)
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)
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points.topRight = points.topLeft.shift(0, width)
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points.bottomLeft = points.topLeft.shift(-90, length)
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points.bottomRight = points.topRight.shift(-90, length)
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paths.rect = new Path()
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.move(points.topLeft)
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.line(points.bottomLeft)
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.line(points.bottomRight)
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.line(points.topRight)
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.line(points.topLeft)
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.close()
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.addClass('fabric')
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// Shape the straps
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points.edgeLeft = new Point(points.topLeft.x, points.left.y)
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points.edgeRight = new Point(points.topRight.x, points.right.y)
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points.edgeTop = new Point(0, points.topLeft.y)
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points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
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points.edgeRightCp = points.edgeLeftCp.flipX()
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points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
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points.topLeft,
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0.5
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)
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points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
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// Now, adapt our `rect` path so it's no longer a rectangle:
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paths.rect = new Path()
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.move(points.edgeTop)
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.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
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.line(points.bottomLeft)
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.line(points.bottomRight)
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.line(points.edgeRight)
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.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
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.close()
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return part
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}
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```
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Now, adapt our `rect` path so it's no longer a rectangle:
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```js
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paths.rect = new Path()
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.move(points.edgeTop)
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.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
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.line(points.bottomLeft)
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.line(points.bottomRight)
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.line(points.edgeRight)
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.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
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.close()
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```
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All of a sudden, things are starting to look like a bib:
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<Example pattern="tutorial" part="step6">
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Pretty good, but how are we going to fit it over the baby's head?
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</Example>
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All of a sudden, things are starting to look like a bib.
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