fix(core): Left-over use of tl and br
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bce6224167
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e7292ee2e4
2 changed files with 10 additions and 7 deletions
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@ -57,18 +57,21 @@ Stack.prototype.home = function () {
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for (const part of this.getPartList()) {
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part.__boundary()
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const { tl, br } = utils.getTransformedBounds(part, part.attributes.getAsArray('transform'))
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const { topLeft, bottomRight } = utils.getTransformedBounds(
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part,
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part.attributes.getAsArray('transform')
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)
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if (!tl) {
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if (!topLeft) {
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continue
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}
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// get the top left, the minimum x and y values of any corner
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this.topLeft.x = Math.min(this.topLeft.x, tl.x)
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this.topLeft.y = Math.min(this.topLeft.y, tl.y)
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this.topLeft.x = Math.min(this.topLeft.x, topLeft.x)
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this.topLeft.y = Math.min(this.topLeft.y, topLeft.y)
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// get the bottom right, the maximum x and y values of any corner
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this.bottomRight.x = Math.max(this.bottomRight.x, br.x)
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this.bottomRight.y = Math.max(this.bottomRight.y, br.y)
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this.bottomRight.x = Math.max(this.bottomRight.x, bottomRight.x)
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this.bottomRight.y = Math.max(this.bottomRight.y, bottomRight.y)
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}
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// Fix infinity if it's not overwritten
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@ -904,7 +904,7 @@ export function applyTransformToPoint(transform, point) {
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* Get the bounds of a given object after transforms have been applied
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* @param {Object} boundsObj any object with `topLeft` and `bottomRight` properties
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* @param {Boolean|String[]} transforms the transforms to apply to the bounds, structured as they would be for being applied as an svg attribute
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* @return {Object} `tl` and `br` for the transformed bounds
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* @return {Object} `topLeft` and `bottomRight` for the transformed bounds
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*/
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export function getTransformedBounds(boundsObj, transforms = false) {
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if (!boundsObj.topLeft) return {}
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