Merge pull request #6955 from HaasJona/add/circleSegment
Add path.circleSegment() function
This commit is contained in:
commit
e8482185ff
6 changed files with 152 additions and 69 deletions
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@ -2,6 +2,7 @@ Unreleased:
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Added:
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core:
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- The `Path.rotate()` method was added to the core API.
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- The `Path.circleSegment()` method was added to the core API.
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Changed:
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brian:
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@ -89,11 +89,11 @@ export function draftCurvedWaistband({
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)
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points.centerNotch = new Path()
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.move(points.ex1Rotated)
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.curve(points.ex1cFlippedRotated, points.ex2cFlippedRotated, points.ex2FlippedRotated)
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.circleSegment(-(an + anExtra), points.center)
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.shiftAlong(store.get('waistbandOverlap') / 2)
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points.buttonNotch = new Path()
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.move(points.ex2Rotated)
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.curve(points.ex2cRotated, points.ex1cRotated, points.ex1Rotated)
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.circleSegment(an + anExtra, points.center)
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.shiftAlong(store.get('waistbandOverlap'))
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macro('sprinkle', {
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snippet: 'notch',
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52
markdown/dev/reference/api/path/circlesegment/en.md
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52
markdown/dev/reference/api/path/circlesegment/en.md
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@ -0,0 +1,52 @@
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---
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title: Path.circleSegment()
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---
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The `Path.circleSegment()` method draws a circle segment
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starting from the current endpoint of the path around the given origin with a given angle.
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A positive angle results in a counter-clockwise arc.
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A negative angle results in a clockwise arc.
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<Tip>
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The new endpoint of this path is the same point
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that
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```js
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path.end().rotate(deg, origin)
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```
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would return.
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</Tip>
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## Signature
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```js
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Path path.circleSegment(deg, origin)
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```
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<Tip compact>This method is chainable as it returns the `Path` object</Tip>
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## Example
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<Example caption="Example of the Path.circleSegment() method">
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```js
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({ Point, points, Path, paths, part }) => {
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points.from = new Point(10, 20)
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points.origin = new Point(40, 0)
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paths.line = new Path()
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.move(points.from)
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.circleSegment(90, points.origin)
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.setText("→ Path.circleSegment() →", "text-sm center fill-note")
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paths.helper = new Path()
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.move(paths.line.start())
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.line(points.origin)
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.line(paths.line.end())
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.setClass('dotted stroke-sm')
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return part
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}
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```
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</Example>
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@ -2,6 +2,7 @@ import { Attributes } from './attributes.mjs'
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import { Point } from './point.mjs'
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import { Bezier } from 'bezier-js'
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import {
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deg2rad,
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linesIntersect,
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lineIntersectsCurve,
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curvesIntersect,
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@ -200,6 +201,43 @@ Path.prototype.bbox = function () {
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return __bbbbox(bbs)
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}
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/**
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* Adds a circle section to this path.
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* Positive angles create a counter-clockwise arc starting from the current point,
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* negative angles create a clockwise arc.
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*
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* Note: This is unrelated to SVG arc segments in paths, we approximate the circle segment using
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* standard cubic Bézier curves
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*
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* @param {number} deg span of the new circle section in degrees.
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* @param {Point} origin center point of the circle (rotation origin)
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* @returns {Path} this
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*/
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Path.prototype.circleSegment = function (deg, origin) {
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const radius = this.end().dist(origin)
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// ensure a full circle gets 4 segments for a good approximation
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// We could use more, but this is not necessary
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const steps = Math.ceil(Math.abs(deg / 90))
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const stepAngle = deg / steps
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const stepAngleRad = deg2rad(stepAngle)
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// magic formula, calculate distance of control points for a good circle segment approximation
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const distance = radius * (4.0 / 3.0) * Math.tan(stepAngleRad / 4)
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// Append individual segments for arc approximation
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// steps is usually between 1 and 4
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for (let i = 0; i < steps; i++) {
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const startPoint = this.end()
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const endPoint = startPoint.rotate(stepAngle, origin)
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const startAngle = startPoint.angle(origin) - 90
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const endAngle = endPoint.angle(origin) + 90
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const cp1 = startPoint.shift(startAngle, distance)
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const cp2 = endPoint.shift(endAngle, distance)
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this.curve(cp1, cp2, endPoint)
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}
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return this
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}
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/**
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* Returns this after cleaning out in-place path operations
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*
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@ -3,6 +3,60 @@ import { round, Path, Point } from '../src/index.mjs'
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import { pathsProxy } from '../src/path.mjs'
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describe('Path', () => {
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describe('circleSegment', () => {
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it('Should draw a circleSegment', () => {
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const points = {}
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points.origin = new Point(10, 20)
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// radius = 100
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points.start = points.origin.shift(77, 100)
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const test = new Path().move(points.start).circleSegment(90, points.origin)
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const endPoint = test.end()
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const expectedEndPoint = points.start.rotate(90, points.origin)
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expect(round(endPoint.x)).to.equal(round(expectedEndPoint.x))
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expect(round(endPoint.y)).to.equal(round(expectedEndPoint.y))
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expect(endPoint.sitsOn(expectedEndPoint)).to.equal(true)
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expect(Math.round(test.length())).to.equal(Math.round(Math.PI * 50))
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})
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it('Should draw a circleSegment with negative angle', () => {
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const points = {}
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points.origin = new Point(10, 20)
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// radius = 100
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points.start = points.origin.shift(-122, 100)
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const test = new Path().move(points.start).circleSegment(-45, points.origin)
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const endPoint = test.end()
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const expectedEndPoint = points.start.rotate(-45, points.origin)
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expect(round(endPoint.x)).to.equal(round(expectedEndPoint.x))
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expect(round(endPoint.y)).to.equal(round(expectedEndPoint.y))
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expect(endPoint.sitsOn(expectedEndPoint)).to.equal(true)
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expect(Math.round(test.length())).to.equal(Math.round(Math.PI * 25))
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})
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it('Should draw a full circle', () => {
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const points = {}
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points.origin = new Point(0, 0)
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// radius = 100
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points.start = points.origin.shift(0, 100)
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const test = new Path().move(points.start).circleSegment(360, points.origin)
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const endPoint = test.end()
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expect(round(endPoint.x)).to.equal(round(points.start.x))
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expect(round(endPoint.y)).to.equal(round(points.start.y))
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expect(endPoint.sitsOn(points.start)).to.equal(true)
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expect(Math.round(test.length())).to.equal(Math.round(Math.PI * 200))
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expect(test.ops.length).to.equal(5) // 1 move + 4 cubic curves
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})
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})
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describe('smurve', () => {
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it('Should draw a smurve', () => {
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const points = {}
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@ -10,35 +10,10 @@ export const getIds = (keys, id) => {
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return ids
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}
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/*
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* Helper method to calculate the arc
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*/
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const roundExtended = (radius, angle = 90, utils) => {
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const arg = utils.deg2rad(angle / 2)
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return (radius * 4 * (1 - Math.cos(arg))) / Math.sin(arg) / 3
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}
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/*
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* Short IDs
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*/
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const keys = [
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'center',
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'in1',
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'in1c',
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'in2',
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'in2c',
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'ex1',
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'ex1c',
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'ex2',
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'ex2c',
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'in2Flipped',
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'in2cFlipped',
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'in1cFlipped',
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'ex1cFlipped',
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'ex2cFlipped',
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'ex2Flipped',
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]
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const keys = ['center', 'in1', 'in2', 'ex1', 'ex2', 'in2Flipped', 'ex2Flipped']
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/*
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* The plugin object itself
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@ -52,7 +27,7 @@ export const plugin = {
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for (const id of Object.values(store.get([...storeRoot, 'paths']))) delete paths[id]
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for (const id of Object.values(store.get([...storeRoot, 'points']))) delete points[id]
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},
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ringsector: function (mc, { utils, Point, points, Path, paths, store }) {
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ringsector: function (mc, { Point, points, Path, paths, store }) {
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const {
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angle,
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insideRadius,
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@ -68,64 +43,30 @@ export const plugin = {
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const ids = getIds(keys, id)
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const pathIds = getIds(['path'], id)
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/**
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* Calculates the distance of the control point for the internal
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* and external arcs using bezierCircleExtended
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*/
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const distIn = roundExtended(insideRadius, angle / 2, utils)
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const distEx = roundExtended(outsideRadius, angle / 2, utils)
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// The centre of the circles
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points[ids.center] = center.copy()
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/**
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* This function is expected to draft ring sectors for
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* angles up to 180%. Since roundExtended works
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* best for angles until 90º, we generate the ring
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* sector using the half angle and then duplicate it
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*/
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/**
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* The first point of the internal arc, situated at
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* a insideRadius distance below the centre
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*/
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points[ids.in1] = points[ids.center].shift(-90, insideRadius)
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/**
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* The control point for 'in1'. It's situated at a
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* distance $distIn calculated with bezierCircleExtended
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* and the line between it and 'in1' is perpendicular to
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* the line between 'in1' and the centre, so it's
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* shifted in the direction 0º
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*/
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points[ids.in1c] = points[ids.in1].shift(0, distIn)
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/**
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* The second point of the internal arc, situated at
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* a $insideRadius distance of the centre in the direction
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* $angle/2 - 90º
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*/
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points[ids.in2] = points[ids.center].shift(angle / 2 - 90, insideRadius)
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/**
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* The control point for 'in2'. It's situated at a
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* distance $distIn calculated with bezierCircleExtended
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* and the line between it and 'in2' is perpendicular to
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* the line between 'in2' and the centre, so it's
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* shifted in the direction $angle/2 + 180º
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*/
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points[ids.in2c] = points[ids.in2].shift(angle / 2 + 180, distIn)
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/**
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* The points for the external arc are generated in the
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* same way, using $outsideRadius and $distEx instead
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*/
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points[ids.ex1] = points[ids.center].shift(-90, outsideRadius)
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points[ids.ex1c] = points[ids.ex1].shift(0, distEx)
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points[ids.ex2] = points[ids.center].shift(angle / 2 - 90, outsideRadius)
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points[ids.ex2c] = points[ids.ex2].shift(angle / 2 + 180, distEx)
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// Flip all the points to generate the full ring sector
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for (const id of ['in2', 'in2c', 'in1c', 'ex1c', 'ex2c', 'ex2']) {
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for (const id of ['in2', 'ex2']) {
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points[ids[id + 'Flipped']] = points[ids[id]].flipX(center)
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}
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@ -148,12 +89,9 @@ export const plugin = {
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// Construct the path of the full ring sector
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paths[pathIds.path] = new Path()
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.move(points[ids.ex2Flipped])
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.curve(points[ids.ex2cFlipped], points[ids.ex1cFlipped], points[ids.ex1])
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.curve(points[ids.ex1c], points[ids.ex2c], points[ids.ex2])
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.circleSegment(angle, points[ids.center])
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.line(points[ids.in2])
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.curve(points[ids.in2c], points[ids.in1c], points[ids.in1])
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.curve(points[ids.in1cFlipped], points[ids.in2cFlipped], points[ids.in2Flipped])
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.line(points[ids.ex2Flipped])
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.circleSegment(-angle, points[ids.center])
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.close()
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/*
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