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Merge pull request #6955 from HaasJona/add/circleSegment

Add path.circleSegment() function
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Joost De Cock 2024-07-14 16:12:29 +02:00 committed by GitHub
commit e8482185ff
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6 changed files with 152 additions and 69 deletions

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@ -2,6 +2,7 @@ Unreleased:
Added: Added:
core: core:
- The `Path.rotate()` method was added to the core API. - The `Path.rotate()` method was added to the core API.
- The `Path.circleSegment()` method was added to the core API.
Changed: Changed:
brian: brian:

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@ -89,11 +89,11 @@ export function draftCurvedWaistband({
) )
points.centerNotch = new Path() points.centerNotch = new Path()
.move(points.ex1Rotated) .move(points.ex1Rotated)
.curve(points.ex1cFlippedRotated, points.ex2cFlippedRotated, points.ex2FlippedRotated) .circleSegment(-(an + anExtra), points.center)
.shiftAlong(store.get('waistbandOverlap') / 2) .shiftAlong(store.get('waistbandOverlap') / 2)
points.buttonNotch = new Path() points.buttonNotch = new Path()
.move(points.ex2Rotated) .move(points.ex2Rotated)
.curve(points.ex2cRotated, points.ex1cRotated, points.ex1Rotated) .circleSegment(an + anExtra, points.center)
.shiftAlong(store.get('waistbandOverlap')) .shiftAlong(store.get('waistbandOverlap'))
macro('sprinkle', { macro('sprinkle', {
snippet: 'notch', snippet: 'notch',

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@ -0,0 +1,52 @@
---
title: Path.circleSegment()
---
The `Path.circleSegment()` method draws a circle segment
starting from the current endpoint of the path around the given origin with a given angle.
A positive angle results in a counter-clockwise arc.
A negative angle results in a clockwise arc.
<Tip>
The new endpoint of this path is the same point
that
```js
path.end().rotate(deg, origin)
```
would return.
</Tip>
## Signature
```js
Path path.circleSegment(deg, origin)
```
<Tip compact>This method is chainable as it returns the `Path` object</Tip>
## Example
<Example caption="Example of the Path.circleSegment() method">
```js
({ Point, points, Path, paths, part }) => {
points.from = new Point(10, 20)
points.origin = new Point(40, 0)
paths.line = new Path()
.move(points.from)
.circleSegment(90, points.origin)
.setText("→ Path.circleSegment() →", "text-sm center fill-note")
paths.helper = new Path()
.move(paths.line.start())
.line(points.origin)
.line(paths.line.end())
.setClass('dotted stroke-sm')
return part
}
```
</Example>

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@ -2,6 +2,7 @@ import { Attributes } from './attributes.mjs'
import { Point } from './point.mjs' import { Point } from './point.mjs'
import { Bezier } from 'bezier-js' import { Bezier } from 'bezier-js'
import { import {
deg2rad,
linesIntersect, linesIntersect,
lineIntersectsCurve, lineIntersectsCurve,
curvesIntersect, curvesIntersect,
@ -200,6 +201,43 @@ Path.prototype.bbox = function () {
return __bbbbox(bbs) return __bbbbox(bbs)
} }
/**
* Adds a circle section to this path.
* Positive angles create a counter-clockwise arc starting from the current point,
* negative angles create a clockwise arc.
*
* Note: This is unrelated to SVG arc segments in paths, we approximate the circle segment using
* standard cubic Bézier curves
*
* @param {number} deg span of the new circle section in degrees.
* @param {Point} origin center point of the circle (rotation origin)
* @returns {Path} this
*/
Path.prototype.circleSegment = function (deg, origin) {
const radius = this.end().dist(origin)
// ensure a full circle gets 4 segments for a good approximation
// We could use more, but this is not necessary
const steps = Math.ceil(Math.abs(deg / 90))
const stepAngle = deg / steps
const stepAngleRad = deg2rad(stepAngle)
// magic formula, calculate distance of control points for a good circle segment approximation
const distance = radius * (4.0 / 3.0) * Math.tan(stepAngleRad / 4)
// Append individual segments for arc approximation
// steps is usually between 1 and 4
for (let i = 0; i < steps; i++) {
const startPoint = this.end()
const endPoint = startPoint.rotate(stepAngle, origin)
const startAngle = startPoint.angle(origin) - 90
const endAngle = endPoint.angle(origin) + 90
const cp1 = startPoint.shift(startAngle, distance)
const cp2 = endPoint.shift(endAngle, distance)
this.curve(cp1, cp2, endPoint)
}
return this
}
/** /**
* Returns this after cleaning out in-place path operations * Returns this after cleaning out in-place path operations
* *

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@ -3,6 +3,60 @@ import { round, Path, Point } from '../src/index.mjs'
import { pathsProxy } from '../src/path.mjs' import { pathsProxy } from '../src/path.mjs'
describe('Path', () => { describe('Path', () => {
describe('circleSegment', () => {
it('Should draw a circleSegment', () => {
const points = {}
points.origin = new Point(10, 20)
// radius = 100
points.start = points.origin.shift(77, 100)
const test = new Path().move(points.start).circleSegment(90, points.origin)
const endPoint = test.end()
const expectedEndPoint = points.start.rotate(90, points.origin)
expect(round(endPoint.x)).to.equal(round(expectedEndPoint.x))
expect(round(endPoint.y)).to.equal(round(expectedEndPoint.y))
expect(endPoint.sitsOn(expectedEndPoint)).to.equal(true)
expect(Math.round(test.length())).to.equal(Math.round(Math.PI * 50))
})
it('Should draw a circleSegment with negative angle', () => {
const points = {}
points.origin = new Point(10, 20)
// radius = 100
points.start = points.origin.shift(-122, 100)
const test = new Path().move(points.start).circleSegment(-45, points.origin)
const endPoint = test.end()
const expectedEndPoint = points.start.rotate(-45, points.origin)
expect(round(endPoint.x)).to.equal(round(expectedEndPoint.x))
expect(round(endPoint.y)).to.equal(round(expectedEndPoint.y))
expect(endPoint.sitsOn(expectedEndPoint)).to.equal(true)
expect(Math.round(test.length())).to.equal(Math.round(Math.PI * 25))
})
it('Should draw a full circle', () => {
const points = {}
points.origin = new Point(0, 0)
// radius = 100
points.start = points.origin.shift(0, 100)
const test = new Path().move(points.start).circleSegment(360, points.origin)
const endPoint = test.end()
expect(round(endPoint.x)).to.equal(round(points.start.x))
expect(round(endPoint.y)).to.equal(round(points.start.y))
expect(endPoint.sitsOn(points.start)).to.equal(true)
expect(Math.round(test.length())).to.equal(Math.round(Math.PI * 200))
expect(test.ops.length).to.equal(5) // 1 move + 4 cubic curves
})
})
describe('smurve', () => { describe('smurve', () => {
it('Should draw a smurve', () => { it('Should draw a smurve', () => {
const points = {} const points = {}

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@ -10,35 +10,10 @@ export const getIds = (keys, id) => {
return ids return ids
} }
/*
* Helper method to calculate the arc
*/
const roundExtended = (radius, angle = 90, utils) => {
const arg = utils.deg2rad(angle / 2)
return (radius * 4 * (1 - Math.cos(arg))) / Math.sin(arg) / 3
}
/* /*
* Short IDs * Short IDs
*/ */
const keys = [ const keys = ['center', 'in1', 'in2', 'ex1', 'ex2', 'in2Flipped', 'ex2Flipped']
'center',
'in1',
'in1c',
'in2',
'in2c',
'ex1',
'ex1c',
'ex2',
'ex2c',
'in2Flipped',
'in2cFlipped',
'in1cFlipped',
'ex1cFlipped',
'ex2cFlipped',
'ex2Flipped',
]
/* /*
* The plugin object itself * The plugin object itself
@ -52,7 +27,7 @@ export const plugin = {
for (const id of Object.values(store.get([...storeRoot, 'paths']))) delete paths[id] for (const id of Object.values(store.get([...storeRoot, 'paths']))) delete paths[id]
for (const id of Object.values(store.get([...storeRoot, 'points']))) delete points[id] for (const id of Object.values(store.get([...storeRoot, 'points']))) delete points[id]
}, },
ringsector: function (mc, { utils, Point, points, Path, paths, store }) { ringsector: function (mc, { Point, points, Path, paths, store }) {
const { const {
angle, angle,
insideRadius, insideRadius,
@ -68,64 +43,30 @@ export const plugin = {
const ids = getIds(keys, id) const ids = getIds(keys, id)
const pathIds = getIds(['path'], id) const pathIds = getIds(['path'], id)
/**
* Calculates the distance of the control point for the internal
* and external arcs using bezierCircleExtended
*/
const distIn = roundExtended(insideRadius, angle / 2, utils)
const distEx = roundExtended(outsideRadius, angle / 2, utils)
// The centre of the circles // The centre of the circles
points[ids.center] = center.copy() points[ids.center] = center.copy()
/**
* This function is expected to draft ring sectors for
* angles up to 180%. Since roundExtended works
* best for angles until 90º, we generate the ring
* sector using the half angle and then duplicate it
*/
/** /**
* The first point of the internal arc, situated at * The first point of the internal arc, situated at
* a insideRadius distance below the centre * a insideRadius distance below the centre
*/ */
points[ids.in1] = points[ids.center].shift(-90, insideRadius) points[ids.in1] = points[ids.center].shift(-90, insideRadius)
/**
* The control point for 'in1'. It's situated at a
* distance $distIn calculated with bezierCircleExtended
* and the line between it and 'in1' is perpendicular to
* the line between 'in1' and the centre, so it's
* shifted in the direction 0º
*/
points[ids.in1c] = points[ids.in1].shift(0, distIn)
/** /**
* The second point of the internal arc, situated at * The second point of the internal arc, situated at
* a $insideRadius distance of the centre in the direction * a $insideRadius distance of the centre in the direction
* $angle/2 - 90º * $angle/2 - 90º
*/ */
points[ids.in2] = points[ids.center].shift(angle / 2 - 90, insideRadius) points[ids.in2] = points[ids.center].shift(angle / 2 - 90, insideRadius)
/**
* The control point for 'in2'. It's situated at a
* distance $distIn calculated with bezierCircleExtended
* and the line between it and 'in2' is perpendicular to
* the line between 'in2' and the centre, so it's
* shifted in the direction $angle/2 + 180º
*/
points[ids.in2c] = points[ids.in2].shift(angle / 2 + 180, distIn)
/** /**
* The points for the external arc are generated in the * The points for the external arc are generated in the
* same way, using $outsideRadius and $distEx instead * same way, using $outsideRadius and $distEx instead
*/ */
points[ids.ex1] = points[ids.center].shift(-90, outsideRadius) points[ids.ex1] = points[ids.center].shift(-90, outsideRadius)
points[ids.ex1c] = points[ids.ex1].shift(0, distEx)
points[ids.ex2] = points[ids.center].shift(angle / 2 - 90, outsideRadius) points[ids.ex2] = points[ids.center].shift(angle / 2 - 90, outsideRadius)
points[ids.ex2c] = points[ids.ex2].shift(angle / 2 + 180, distEx)
// Flip all the points to generate the full ring sector // Flip all the points to generate the full ring sector
for (const id of ['in2', 'in2c', 'in1c', 'ex1c', 'ex2c', 'ex2']) { for (const id of ['in2', 'ex2']) {
points[ids[id + 'Flipped']] = points[ids[id]].flipX(center) points[ids[id + 'Flipped']] = points[ids[id]].flipX(center)
} }
@ -148,12 +89,9 @@ export const plugin = {
// Construct the path of the full ring sector // Construct the path of the full ring sector
paths[pathIds.path] = new Path() paths[pathIds.path] = new Path()
.move(points[ids.ex2Flipped]) .move(points[ids.ex2Flipped])
.curve(points[ids.ex2cFlipped], points[ids.ex1cFlipped], points[ids.ex1]) .circleSegment(angle, points[ids.center])
.curve(points[ids.ex1c], points[ids.ex2c], points[ids.ex2])
.line(points[ids.in2]) .line(points[ids.in2])
.curve(points[ids.in2c], points[ids.in1c], points[ids.in1]) .circleSegment(-angle, points[ids.center])
.curve(points[ids.in1cFlipped], points[ids.in2cFlipped], points[ids.in2Flipped])
.line(points[ids.ex2Flipped])
.close() .close()
/* /*