chore: Linter changes
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354 changed files with 2467 additions and 2472 deletions
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@ -14,7 +14,7 @@ export default function (part) {
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macro,
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Point,
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paths,
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Path
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Path,
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} = part.shorthand()
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calculateRatios(part)
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@ -96,12 +96,12 @@ export default function (part) {
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if (complete) {
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macro('sprinkle', {
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snippet: 'bnotch',
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on: ['shoulder', 'bpTriangleTip']
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on: ['shoulder', 'bpTriangleTip'],
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})
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macro('grainline', {
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from: points.cbWaist,
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to: points.bpStart
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to: points.bpStart,
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})
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points.logo = new Point(points.armhole.x * 0.7, points.dartTip.y)
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@ -122,102 +122,102 @@ export default function (part) {
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macro('hd', {
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from: points.bpBottom,
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to: points.cbWaist,
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y: points.cbWaist.y + 15 + sa
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y: points.cbWaist.y + 15 + sa,
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})
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macro('hd', {
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from: points.cbWaist,
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to: points.dartLeft,
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y: points.cbWaist.y + 15 + sa
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y: points.cbWaist.y + 15 + sa,
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})
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macro('hd', {
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from: points.dartLeft,
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to: points.dartRight,
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y: points.cbWaist.y + 15 + sa
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y: points.cbWaist.y + 15 + sa,
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})
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macro('hd', {
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from: points.dartRight,
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to: points.waist,
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y: points.cbWaist.y + 15 + sa
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y: points.cbWaist.y + 15 + sa,
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})
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macro('hd', {
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from: points.cbWaist,
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to: points.waist,
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y: points.cbWaist.y + 30 + sa
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y: points.cbWaist.y + 30 + sa,
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})
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macro('hd', {
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from: points.bpBottom,
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to: points.waist,
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y: points.cbWaist.y + 45 + sa
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y: points.cbWaist.y + 45 + sa,
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})
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macro('vd', {
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from: points.waist,
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to: points.armhole,
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x: points.armhole.x + 15 + sa
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x: points.armhole.x + 15 + sa,
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})
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macro('vd', {
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from: points.armhole,
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to: points.armholePitch,
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x: points.armhole.x + 15 + sa
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x: points.armhole.x + 15 + sa,
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})
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macro('vd', {
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from: points.armhole,
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to: points.shoulder,
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x: points.armhole.x + 30 + sa
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x: points.armhole.x + 30 + sa,
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})
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macro('vd', {
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from: points.waist,
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to: points.shoulder,
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x: points.armhole.x + 45 + sa
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x: points.armhole.x + 45 + sa,
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})
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macro('vd', {
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from: points.dartRight,
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to: points.dartTip,
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x: points.dartRight.x + 15
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x: points.dartRight.x + 15,
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})
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macro('vd', {
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from: points.bpBottom,
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to: points.bpTop,
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x: points.bpTop.x - 15 - sa
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x: points.bpTop.x - 15 - sa,
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})
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macro('vd', {
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from: points.bpTop,
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to: points.cbNeck,
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x: points.bpTop.x - 15 - sa
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x: points.bpTop.x - 15 - sa,
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})
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macro('vd', {
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from: points.bpBottom,
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to: points.neck,
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x: points.bpTop.x - 30 - sa
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x: points.bpTop.x - 30 - sa,
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})
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macro('vd', {
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from: points.bpStart,
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to: points.bpTriangleTip,
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x: points.bpTriangleEdge.x + 15
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x: points.bpTriangleEdge.x + 15,
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})
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macro('hd', {
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from: points.bpStart,
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to: points.bpTriangleEdge,
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y: points.bpTriangleEdge.y + 15
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y: points.bpTriangleEdge.y + 15,
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})
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macro('hd', {
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from: points.cbNeck,
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to: points.neck,
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y: points.neck.y - 15 - sa
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y: points.neck.y - 15 - sa,
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})
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macro('hd', {
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from: points.cbNeck,
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to: points.armholePitch,
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y: points.neck.y - 30 - sa
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y: points.neck.y - 30 - sa,
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})
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macro('hd', {
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from: points.cbNeck,
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to: points.shoulder,
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y: points.neck.y - 45 - sa
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y: points.neck.y - 45 - sa,
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})
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macro('hd', {
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from: points.cbNeck,
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to: points.armhole,
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y: points.neck.y - 60 - sa
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y: points.neck.y - 60 - sa,
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})
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}
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}
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