fix(docs): Correct small typos
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31 changed files with 36 additions and 36 deletions
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@ -41,7 +41,7 @@ macro('banner', {
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|-------------:|------------|------------|-------------|
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| `anchor` | | `Point` | The point to start the bartack from |
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| `angle` | `0` | `number` | The angle under which to draw the bartack |
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| `density` | `3` | `number` | Controls how close the stitches are togeter |
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| `density` | `3` | `number` | Controls how close the stitches are together |
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| `length` | `15` | `number` | Length of the bartack |
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| `prefix` | | `string` | A prefix to apply to the name of the generated path |
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| `suffix` | | `string` | A suffix to apply to the name of the generated path |
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@ -46,7 +46,7 @@ macro('banner', {
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| Property | Default | Type | Description |
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|-------------:|------------|------------|-------------|
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| `angle` | `0` | `number` | The angle under which to draw the bartack |
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| `density` | `3` | `number` | Controls how close the stitches are togeter |
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| `density` | `3` | `number` | Controls how close the stitches are together |
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| `length` | `15` | `number` | Length of the bartack |
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| `path` | | `Path` | The path the bartack should follow |
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| `prefix` | | `string` | A prefix to apply to the name of the generated path |
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@ -50,7 +50,7 @@ macro('banner', {
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| Property | Default | Type | Description |
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|-------------:|------------|------------|-------------|
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| `angle` | `0` | `number` | The angle under which to draw the bartack |
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| `density` | `3` | `number` | Controls how close the stitches are togeter |
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| `density` | `3` | `number` | Controls how close the stitches are together |
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| `end` | `1` | `number` | At which fraction of the path length (from `0` to `1`) should the bartack end |
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| `length` | `15` | `number` | Length of the bartack |
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| `path` | | `Path` | The path the bartack should follow |
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@ -44,6 +44,6 @@ macro('flip', { String axis=x })
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Under the hood, this macro will:
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- Go through all Points in your Part, and multiply their (X or Y)-coordinate by -1
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- Go through all the Paths in your Part, and for each drawing operation will multiply the (X or Y)-coordinare by -1
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- Go through all the Paths in your Part, and for each drawing operation will multiply the (X or Y)-coordinate by -1
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- Go through all the Snippets in your Part and multiply the (X or Y)-coordinate of the anchor point by -1
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- Add a 'flipped` Attribute to Points and Paths to keep track of the number of times they have been flipped (to avoid issues when multiple flips are performed)
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