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Author SHA1 Message Date
Joost De Cock
67da7dd595 feat(lab): First stab at custom layout
This adds a React component to handle custom layouts.
This React component is a long way from perfect, but it's a start.

There are two reasons that (at least in my opinion) implementing this is non-trivial:

1) React re-render vs DOM updates

   For performance reasons, we can't re-render with React when the user drags a
   pattern part (or rotates it). It would kill performance.
   So, we don't re-render with React upon dragging/rotating, but instead manipulate
   the DOM directly.

   So far so good, but of course we don't want a pattern that's only correctly laid
   out in the DOM. We want to updat the pattern gist so that the new layout is stored.
   For this, we re-render with React on the end of the drag (or rotate).

   Handling this balance between DOM updates and React re-renders is a first contributing
   factor to why this component is non-trivial

2) SVG vs DOM coordinates

   When we drag or rotate with the mouse, all the events are giving us coordinates of
   where the mouse is in the DOM.

   The layout uses coordinates from the embedded SVG which are completely different.
   So we need to make this translation and that adds complexity.

3) Part-level transforms

   It's not just that the DOM coordinates and SVG coordinate system is different, each
   part also has it's own transforms applied and because of this behaves as if they have
   their own coordinate system.

   In other words, a point (0,0) in the part is not the top-left corner of the page.
   In the best-case scenario, it's the top-left corner of the part. But even this is
   often not the case as parts will have transforms applied to them.

4) Flip along X or Y axis

   Parts can be flipped along the X or Y axis to facilitate a custom layout.
   This is handled in a transform, so the part's coordinate's don't actually change. They
   are flipped late into the rendering process (by the browser displaying the SVG).

   Handling this adds yet more mental overhead

5) Bounding box

   While moving and rotating parts around is one thing. Recalculating the bounding box
   (think auto-cropping the pattern) gets kinda complicated because of the reasons
   outlined above.

   We are currently handling a lot in the frontend code. It might be more elegant to move
   some of this to core. For example, core expects the custom layout to set the widht and height
   rather than figuring it out on its own as it does for auto-generated layouts.

 Known issues

 - Rotating gets a little weird sometimes as the part rotates around it's center in the
   SVG coordinate system, but the mouse uses it's own coordinates as the center point that's
   used to calculate the angle of the rotation

 - Moving parts into the negative space (minus X or Y coordinated) does not extend the bounding box.

 - Rotation gets weird when a part is mirrored

 - The bounding box update when a part is rotated is not entirely accurate

I've sort of left it at this because I'm starting to wonder if we should perhaps re-think
how custom layouts are supported in the core. And I would like to discuss this with the core team.
2022-03-12 18:54:47 +01:00
Joost De Cock
b948904de1 wip(lab): Working on handling layout 2022-03-06 18:54:30 +01:00
Joost De Cock
dd5599c5d6 wip(lab): Working on layout feature 2022-02-25 08:30:03 +01:00
Joost De Cock
34c8a6b2a5 wip(shared): Working on custom layout 2022-02-20 18:46:21 +01:00