This stems from the excellent work by @HaasJona in #6421 in which they
requested to double-check the zipper length calculation. Which I didn't
get around to doing in the code review, but was able to now.
Turns out there was a slight issue with it, so this resolves it.
I've also updated the wording to clarify that what we are calculating as
the __maximum__ zipper lenght. Since zippers typically come is standard
lengths, it's typically not possible to find the exact length you need,
so it's IMHO important to make it clear to the user they should always
purchase a zipper that is as close as possible, yet shorter than the
calculated maximum length.
- Added:
- core:
- Added the `Path.combine()` method
- The `Path.join()` method is now variadic
- The `Path.length()` now takes an parameter to include move operations in the length calculation
- lumina:
- Initial release
- lumira:
- Initial release
- plugin-annotations:
- The `title` macro now takes a `notes` and `classes.notes` as its config, allowing you to add notes
- The `classes.cutlist` config is removed from the title plugin, cutlist info is now included as notes
- plugin-i18n:
- This plugin now supports translation of nested arrays of strings, giving you more flexibility to concatenate translated parts of strings
- react-components:
- This Pattern component now supports translation of nested arrays of strings, giving you more flexibility to concatenate translated parts of strings
- sandy:
- Added a new *panels* option
- tristan:
- Inital release
- Deprecated:
- core:
- Calling `Path.join` with a second parameter to indicate that the resulting paths most be closed is now deprecated and will be removed in FreeSewing v4.
- Fixed:
- brian:
- Take biceps ease into account when calculating armhole depth
- carlton:
- Fixed a stray seam allowance path on the collar
- charlie:
- The back pocket welt (4) and front pocket facing (8) incorrectly indicated to cut 2 instead of 4 in the cutlist. Fixes#5791
- hugo:
- Fix issue that crashed the design when complete is off. Fixes#6006
- Base pocket opening on pocket height, rather than width of the garment. Fixes#6004
- Removed:
- plugin-annotations:
- The `classes.cutlist` config is removed from the title plugin, cutlist info is now included as notes
Shout-out to @woutervdub and @benjamesben for their many contributotions
to this v3.2 release 🙏
Originally, #5999 was filed to report issues with the sleeve on Jaeger
not responding to biceps ease as expected. Increasing the biceps ease
would actually make the sleeve more narrow.
Turns out, this is a side-effect of the way the armhole depth is
calculated in v3. We used to take the biceps measurement (and ease) for
that, but now we rely on the waist to armpit measurements.
In brain, we used this new measurements along with the
armholeDepthFactor option to locate the bottom of the armhole.
This means that when we change the biceps ease, nothing will change in
the briam armhole, which means the total sleevecap length target remains
unchanges.
However, in Jaeger, increased biceps ease causes a taller sleevecap, and
since the total target sleevecap length (inherited from Brian) remains
unchanged, the pattern accomodates by making the sleeve more narrow so
that the taller sleevecap has the same sleevecap length. This is what
results in the counterintuitive behavior where increasing the biceps
ease makes the sleevecap more narrow.
This resolves that by taking the biceps ease into account when
calculating the bottom of the armhole in Brian. As a result, changing
the biceps ease will impact the armhole on Brian, which will in turn
influence the target sleevecap length that Bent drafts a 2-part sleeve
for, and now things work as aspected.
Given that Brian is such a foundational block, making changes to it is a
high-stakes game, but I feel this is a bug, so we need to fix it.
Fixes#5999