export default part => { let { Point, points, Path, paths } = part.shorthand(); points.start = new Point(0, 50); points.churchTowerWallLeft = new Point(10, 50); points.churchTowerRoofLeft = new Point(10, 30); points.churchTowerTop = new Point(15, 10); points.churchTowerRoofRight = new Point(20, 30); points.churchRoofRight = new Point(50, 30); points.churchWallRight = new Point(50, 50); points.houseWallLeft = new Point(65, 50); points.houseRoofLeft = new Point(65, 35); points.houseRoofTop = new Point(75, 25); points.houseRoofRight = new Point(85, 35); points.houseWallRight = new Point(85, 50); points.end = new Point(95, 50); points.mirror = new Point(0, 60); points.mirrorLineEnd = new Point(95, 60); points._start = points.start.flipY(points.mirror); points._churchTowerWallLeft = points.churchTowerWallLeft.flipY(points.mirror); points._churchTowerRoofLeft = points.churchTowerRoofLeft.flipY(points.mirror); points._churchTowerTop = points.churchTowerTop.flipY(points.mirror); points._churchTowerRoofRight = points.churchTowerRoofRight.flipY( points.mirror ); points._churchRoofRight = points.churchRoofRight.flipY(points.mirror); points._churchWallRight = points.churchWallRight.flipY(points.mirror); points._houseWallLeft = points.houseWallLeft.flipY(points.mirror); points._houseRoofLeft = points.houseRoofLeft.flipY(points.mirror); points._houseRoofTop = points.houseRoofTop.flipY(points.mirror); points._houseRoofRight = points.houseRoofRight.flipY(points.mirror); points._houseWallRight = points.houseWallRight.flipY(points.mirror); points._end = points.end.flipY(points.mirror); paths.skylineTop = new Path() .move(points.start) .line(points.churchTowerWallLeft) .line(points.churchTowerRoofLeft) .line(points.churchTowerTop) .line(points.churchTowerRoofRight) .line(points.churchRoofRight) .line(points.churchWallRight) .line(points.houseWallLeft) .line(points.houseRoofLeft) .line(points.houseRoofTop) .line(points.houseRoofRight) .line(points.houseWallRight) .line(points.end); paths.skylineBottom = new Path() .move(points._start) .line(points._churchTowerWallLeft) .line(points._churchTowerRoofLeft) .line(points._churchTowerTop) .line(points._churchTowerRoofRight) .line(points._churchRoofRight) .line(points._churchWallRight) .line(points._houseWallLeft) .line(points._houseRoofLeft) .line(points._houseRoofTop) .line(points._houseRoofRight) .line(points._houseWallRight) .line(points._end); paths.mirrorLine = new Path() .move(points.mirror) .line(points.mirrorLineEnd) .attr("class", "note dashed"); return part; };