--- title: Avoiding overlap order: 220 --- While we've only drawn the end of one strap, it's pretty obvious they overlap. Which is a big no-no in sewing patterns, so we're going to have to address that. Specifically, we're going to rotate our strap out of the way until it no longer overlaps. The rest of our bib should stay as it is, so let's start by making a list of points we need to rotate. Once we have our list of points to rotate, we can rotate them. How far? Until the strap no longer overlaps. ```js function draftBib({ Path, Point, paths, points, measurements, options, macro, part, }) { // Construct the quarter neck opening let tweak = 1 let target = (measurements.head * options.neckRatio) /4 let delta do { points.right = new Point(tweak * measurements.head / 10, 0) points.bottom = new Point(0, tweak * measurements.head / 12) points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2) points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2) paths.quarterNeck = new Path() .move(points.right) .curve(points.rightCp1, points.bottomCp2, points.bottom) .hide() // Add this line delta = paths.quarterNeck.length() - target if (delta > 0) tweak = tweak * 0.99 else tweak = tweak * 1.02 } while (Math.abs(delta) > 1) // Construct the complete neck opening points.rightCp2 = points.rightCp1.flipY() points.bottomCp1 = points.bottomCp2.flipX() points.left = points.right.flipX() points.leftCp1 = points.rightCp2.flipX() points.leftCp2 = points.rightCp1.flipX() points.top = points.bottom.flipY() points.topCp1 = points.bottomCp2.flipY() points.topCp2 = points.bottomCp1.flipY() paths.neck = new Path() .move(points.top) .curve(points.topCp2, points.leftCp1, points.left) .curve(points.leftCp2, points.bottomCp1, points.bottom) .curve(points.bottomCp2, points.rightCp1, points.right) .curve(points.rightCp2, points.topCp1, points.top) .close() .addClass('fabric') // Drawing the bib outline const width = measurements.head * options.widthRatio const length = measurements.head * options.lengthRatio points.topLeft = new Point( width / -2, points.top.y - (width / 2 - points.right.x) ) points.topRight = points.topLeft.shift(0, width) points.bottomLeft = points.topLeft.shift(-90, length) points.bottomRight = points.topRight.shift(-90, length) paths.rect = new Path() .move(points.topLeft) .line(points.bottomLeft) .line(points.bottomRight) .line(points.topRight) .line(points.topLeft) .close() .addClass('fabric') // Shape the straps points.edgeLeft = new Point(points.topLeft.x, points.left.y) points.edgeRight = new Point(points.topRight.x, points.right.y) points.edgeTop = new Point(0, points.topLeft.y) points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5) points.edgeRightCp = points.edgeLeftCp.flipX() points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards( points.topLeft, 0.5 ) points.edgeTopRightCp = points.edgeTopLeftCp.flipX() // Round the straps const strap = points.edgeTop.dy(points.top) points.tipRight = points.edgeTop.translate(strap / 2, strap / 2) points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y) points.tipRightBottom = new Point(points.tipRight.x, points.top.y) macro("round", { from: points.edgeTop, to: points.tipRight, via: points.tipRightTop, prefix: "tipRightTop", hide: false }) macro("round", { from: points.tipRight, to: points.top, via: points.tipRightBottom, prefix: "tipRightBottom", hide: false }) // highlight-start /* * This is the list of points we need to rotate * to move our strap out of the way */ const rotateThese = [ "edgeTopLeftCp", "edgeTop", "tipRight", "tipRightTop", "tipRightTopStart", "tipRightTopCp1", "tipRightTopCp2", "tipRightTopEnd", "tipRightBottomStart", "tipRightBottomCp1", "tipRightBottomCp2", "tipRightBottomEnd", "tipRightBottom", "top", "topCp2" ] /* * We're rotating all the points in * the `rotateThese` array around * the `edgeLeft` point. * * We're using increments of 1 degree * until the `tipRightBottomStart` point * is 1 mm beyond the center of our bib. */ while (points.tipRightBottomStart.x > -1) { for (const p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft) } // highlight-end // highlight-start /* * This is not needed * we are merely adding it to show * what the rotated path looks like */ macro("round", { from: points.edgeTop, to: points.tipRight, via: points.tipRightTop, prefix: "tipRightTop", hide: false, class: 'contrast dotted', }) macro("round", { from: points.tipRight, to: points.top, via: points.tipRightBottom, prefix: "tipRightBottom", hide: false, class: 'contrast dotted', }) // highlight-end // highlight-start /* * Always draw your path at the end * after you've manipulated your points */ paths.rect = new Path() .move(points.edgeTop) .curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft) .line(points.bottomLeft) .line(points.bottomRight) .line(points.edgeRight) .curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop) .close() // highlight-end return part } ```