--- title: Drawing circles --- Real circles are rarely used in pattern design, and they are not part of the SVG path specification, but rather a different SVG element. Still, if you want a circle, you can draw one by calling [`Point.addCircle()`](/reference/api/point/addcircle): ```design/src/part.mjs function draftPart = ({ Point, points, Path, paths, part }) { points.anchor = new Point(0,0) // highlight-start .addCircle(5, 'lining dotted') .addCircle(10, 'note dashed ') .addCircle(15, 'facing lashed') .addCircle(20, 'interfacing') // highlight-end // Prevent clipping paths.demo = new Path() .move(new Point(-20,-20)) .move(new Point(20,20)) return part } ``` :::warning Circles are not taken into account when calculating the part's boundary. ::: :::note COMMENT (by joost) ##### How multiple circles are implemented When you add the same attribute multiple times, they are typically joined together when rendering. For example multiple calls to add a `class` attribute will end up being rendered as `class="class1 class2 class3` which makes a lot of sense. But when we're placing multiple circles on the same point, that raises a bit of a problem. For example in this code: ```js point.a = new Point(0,0) .addCircle(10, 'lining') .addCircle(20, 'fabric') ``` Based on the rules of attributes, this would render a single circle with `r="10 20" class="lining fabric"`. Which does not make a lot of sense and is invalid SVG as `r` only takes one value. So the render engine will do some extra work here to check that there are multiple circles added, and will render a circle element for each, with the `r` and `class` values of their respective calls. While this is probably what you'd intuitively expect, it is somewhat inconsistent with how other attributes are rendered, so I felt it was best to point it out explicitly. :::