--- title: Path.intersectsBeam() --- The `Path.intersectsBeam()` method returns the Point object(s) where the path intersects with an endless line (beam). :::warning This method can sometimes fail to find intersections in some curves due to a limitation in an underlying Bézier library. Please see [Bug #3367](https://github.com/freesewing/freesewing/issues/3367) for more information. ::: ## Signature ```js array path.intersectsBeam(Point a, Point b) ``` ```js ;({ Point, points, Path, paths, snippets, Snippet, getId, part }) => { points.A = new Point(45, 60) points.B = new Point(10, 30) points.BCp2 = new Point(40, 20) points.C = new Point(90, 30) points.CCp1 = new Point(50, -30) points.beamA = new Point(55, 30) points.beamB = new Point(0, 55) paths.demo1 = new Path().move(points.A).line(points.B).curve(points.BCp2, points.CCp1, points.C) paths.beam = new Path().move(points.beamA).line(points.beamB).addClass('dashed') for (let p of paths.demo1.intersectsBeam(points.beamA, points.beamB)) { snippets[getId()] = new Snippet('notch', p) } return part } ``` ## Notes This method works similar to `path.intersectsX(...)` and `path.intersectsY(...)`, but here the intersecting beam doesn't have to be horizontally or vertically. If you need intersections with a limited line instead of a beam, use something like `path.intersects(new Path.move(pointA).line(pointB))` instead.