import { round, rad2deg, deg2rad } from './utils'; import { Attributes } from './attributes' export class Point { x: number; y: number; attributes: Attributes = new Attributes(); constructor(x: number, y: number) { this.x = round(x); this.y = round(y); return this; } /** Returns the distance between this point and that point */ dist(that: Point): number { let dx = this.x - that.x; let dy = this.y - that.y; return round(Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2))); } /** Returns slope of a line made by this point and that point */ slope(that: Point): number { return (that.y - this.y) / (that.x - this.x); } /** Returns the x-delta between this point and that point */ dx(that: Point): number { return that.x - this.x; } /** Returns the y-delta between this point and that point */ dy(that: Point): number { return that.y - this.y; } /** Returns the angle between this point and that point */ angle(that: Point): number { let rad = Math.atan2(-1 * this.dy(that), this.dx(that)); while (rad < 0) rad += 2 * Math.PI; return rad2deg(rad); } /** Rotate this point deg around that point */ rotate(deg: number, that: Point): Point { let radius = this.dist(that); let angle = this.angle(that); let x = that.x + radius * Math.cos(deg2rad(angle + deg)) * -1; let y = that.y + radius * Math.sin(deg2rad(angle + deg)); return new Point(x, y); } /** returns an identical copy of this point */ copy(): Point { return new Point(this.x, this.y); } /** checks whether this point is equal to that point */ equals(that: Point): boolean { return (this.x === that.x && this.y === that.y) ? true : false; } /** Mirrors this point around X value of that point */ flipX(that: Point): Point { return new Point(that.x + this.dx(that), that.y); } /** Mirrors this point around Y value of that point */ flipY(that: Point): Point { return new Point(that.x, that.y + this.dy(that)); } /** Shifts this point distance in the deg direction */ shift(deg: number, distance: number): Point { let p = this.copy(); p.x += distance; return p.rotate(deg, this); } /** Shifts this point distance in the direction of that point */ shiftTowards(that: Point, distance: number): Point { return this.shift(this.angle(that), distance); } /** Shifts this point fraction of the distance towards that point */ shiftFractionTowards(that: Point, fraction: number): Point { return this.shiftTowards(that, this.dist(that) * fraction); } /** Shifts this point distance beyond that point */ shiftOutwards(that: Point, distance: number): Point { return this.shiftTowards(that, this.dist(that) + distance); } }