export default function (part) { let { points, Path, paths } = part.shorthand() points.rightCp2 = points.rightCp1.flipY() points.bottomCp1 = points.bottomCp2.flipX() points.left = points.right.flipX() points.leftCp1 = points.rightCp2.flipX() points.leftCp2 = points.rightCp1.flipX() points.top = points.bottom.flipY() points.topCp1 = points.bottomCp2.flipY() points.topCp2 = points.bottomCp1.flipY() paths.neck = new Path() .move(points.top) .curve(points.topCp2, points.leftCp1, points.left) .curve(points.leftCp2, points.bottomCp1, points.bottom) .curve(points.bottomCp2, points.rightCp1, points.right) .curve(points.rightCp2, points.topCp1, points.top) .close() return part }