import { calculateReduction } from "./shared"; export default part => { // prettier-ignore let {store, measurements, utils, sa, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro, options} = part.shorthand(); // Populare store with data we need calculateReduction(part); store.set("backArmholeLength", new Path() .move(points.armhole) .curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow) .curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch) .curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder) .length()); // Waist shaping let reduce = store.get('waistReduction'); if(reduce/4 > options.minimalDartShaping) { // Add darts in the back points.waist = points.waist.shift(180, reduce/8); points.dartCenter = points.cbWaist.shiftFractionTowards(points.waist, 0.6); points.dartTop = points.dartCenter.shift(90, points.armhole.dy(points.waist) * 0.75); points.dartBottom = points.dartCenter.shift(-90, measurements.naturalWaistToHip * 0.75); points.dartCenterIn = points.dartCenter.shift(180, reduce/8); points.dartCenterOut = points.dartCenter.shift(0, reduce/8); points.dartCenterInCp1 = points.dartCenterIn.shift(90, points.dartTop.dy(points.dartCenter) * 0.2); points.dartCenterInCp2 = points.dartCenterIn.shift(90, points.dartBottom.dy(points.dartCenter) * 0.2); points.dartCenterOutCp1 = points.dartCenterOut.shift(90, points.dartBottom.dy(points.dartCenter) * 0.2); points.dartCenterOutCp2 = points.dartCenterOut.shift(90, points.dartTop.dy(points.dartCenter) * 0.2); paths.dart = new Path() .move(points.dartTop) ._curve(points.dartCenterInCp1, points.dartCenterIn) .curve_(points.dartCenterInCp2, points.dartBottom) ._curve(points.dartCenterOutCp1, points.dartCenterOut) .curve_(points.dartCenterOutCp2, points.dartTop) .close() .attr('class', 'fabric'); } else { // No darts in the back points.waist = points.waist.shift(180, reduce/4); } points.waistCp1 = points.waist.shift(-90, measurements.naturalWaistToHip * 0.5); points.waistCp2 = points.waist.shift(90, points.armhole.dy(points.waist)/2); points.hipsCp2 = points.hips.shift(90, points.waist.dy(points.hips)/4); // Yoke dart paths.armhole = new Path() .move(points.armhole) .curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow) .curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch); paths.armhole.render = false; if(options.yokeDart > 0) { points.tmp1 = points.armholePitch.shift(-90, points.armholePitch.dy(points.armhole) * options.yokeDart); points.tmp2 = points.tmp1.shift(180,50); points.tmp3 = points.tmp1.shift(0,50); points.yokeDartEdge = utils.lineIntersectsCurve( points.tmp2, points.tmp3, points.armholePitch, points.armholePitchCp1, points.armholeHollowCp2, points.armholeHollow ); points.yokeDartTip = points.armholePitch.shift(180, points.armholePitch.x * 0.4); points.yokeDartTipCp1 = points.armholePitch.shiftFractionTowards(points.yokeDartTip, 0.4); paths.armhole = paths.armhole.split(points.yokeDartEdge)[0]; paths.armhole._curve(points.yokeDartTipCp1, points.yokeDartTip) // Adapt armhole length to accomodate dart store.set( "backArmholeLength", store.get("backArmholeLength") - points.yokeDartEdge.dist(points.armholePitch) ); } // Cut off at yoke points.cbYoke = new Point(0, points.armholePitch.y); // Draft hem switch(options.hemStyle) { case "baseball": points.bballStart = points.cbHem.shiftFractionTowards(points.hem, 0.5); points.bballEnd = points.hem.shiftFractionTowards(points.hips, options.hemCurve); points.bballCp1 = points.bballStart.shiftFractionTowards(points.hem, 0.5); points.bballCp2 = new Point(points.bballCp1.x, points.bballEnd.y); paths.saBase = new Path() .move(points.bballEnd) .line(points.hips) .curve(points.hipsCp2, points.waistCp1, points.waist) .curve_(points.waistCp2, points.armhole) .join(paths.armhole) .line(points.cbYoke); paths.hemBase = new Path() .move(points.cbHem) .line(points.bballStart) .curve(points.bballCp1, points.bballCp2, points.bballEnd); break; case "slashed": macro("round", { from: points.hips, to: points.cbHem, via: points.hem, radius: points.hips.dist(points.hem) * options.hemCurve, prefix: "slash", }); paths.saBase = new Path() .move(points.hips) .curve(points.hipsCp2, points.waistCp1, points.waist) .curve_(points.waistCp2, points.armhole) .join(paths.armhole) .line(points.cbYoke); paths.hemBase = new Path() .move(points.cbHem) .line(points.slashEnd) .curve(points.slashCp2, points.slashCp1, points.slashStart); break; default: paths.saBase = new Path() .move(points.hem) .line(points.hips) .curve(points.hipsCp2, points.waistCp1, points.waist) .curve_(points.waistCp2, points.armhole) .join(paths.armhole) .line(points.cbYoke); paths.hemBase = new Path().move(points.cbHem).line(points.hem); } // Paths paths.saBase.render = false; paths.hemBase.render = false; paths.seam = paths.hemBase.join(paths.saBase).close().attr('class', 'fabric'); // Complete pattern? if (complete) { delete snippets.armholePitchNotch; macro("cutonfold", { from: points.cbYoke, to: points.cbHem, grainline: true }); points.title = new Point(points.armhole.x/4, points.armhole.y); macro("title", { at: points.title, nr: 3, title: "back" }); points.logo = points.title.shift(-90, 70); snippets.logo = new Snippet("logo", points.logo); if(sa) { paths.sa = paths.saBase.offset(sa).attr('class', 'fabric sa'); paths.hemSa = paths.hemBase.offset(sa*3).attr('class', 'fabric sa'); paths.saConnect = new Path() .move(points.cbHem) .line(paths.hemSa.start()) .move(paths.hemSa.end()) .line(paths.sa.start()) .move(paths.sa.end()) .line(points.cbYoke) .attr('class', 'fabric sa'); } } // Paperless? if (paperless) { } return part; };