import attributes from './attributes' function point (x, y) { this.x = this.round(x); this.y = this.round(y); this.attributes = new attributes(); return this; /** Rounds a value to PRECISION */ this.prototype.round = function (value) { return Math.round(value * 1e2) / 1e2; } /** Radians to degrees */ this.prototype.rad2deg = function (radians) { return radians * 57.29577951308232; } /** Degrees to radians */ this.prototype.deg2rad (degrees) { return degrees / 57.29577951308232; } /** Adds an attribute. This is here to make this call chainable in assignment */ this.prototype.attr = function (name, value) { this.attributes.add(name, value); return this; } /** Returns the distance between this point and that point */ this.prototype.dist = function (that) { let dx = this.x - that.x; let dy = this.y - that.y; return this.round(Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2))); } /** Returns slope of a line made by this point and that point */ this.prototype.slope = function (that) { return (that.y - this.y) / (that.x - this.x); } /** Returns the x-delta between this point and that point */ this.prototype.dx = function (that) { return that.x - this.x; } /** Returns the y-delta between this point and that point */ this.prototype.dy = function (that) { return that.y - this.y; } /** Returns the angle between this point and that point */ this.prototype.angle = function (that) { let rad = Math.atan2(-1 * this.dy(that), this.dx(that)); while (rad < 0) rad += 2 * Math.PI; return this.rad2deg(rad); } /** Rotate this point deg around that point */ this.prototype.rotate = function (deg, that) { let radius = this.dist(that); let angle = this.angle(that); let x = that.x + radius * Math.cos(this.deg2rad(angle + deg)) * -1; let y = that.y + radius * Math.sin(this.deg2rad(angle + deg)); return new Point(x, y); } /** returns an identical copy of this point */ this.prototype.copy = function () { return new Point(this.x, this.y); } /** checks whether this point is equal to that point */ this.prototype.equals = function (that) { return (this.x === that.x && this.y === that.y) ? true : false; } /** Mirrors this point around X value of that point */ this.prototype.flipX = function (that) { return new Point(that.x + this.dx(that), that.y); } /** Mirrors this point around Y value of that point */ this.prototype.flipY = function (that) { return new Point(that.x, that.y + this.dy(that)); } /** Shifts this point distance in the deg direction */ this.prototype.shift = function (deg, distance) { let p = this.copy(); p.x += distance; return p.rotate(deg, this); } /** Shifts this point distance in the direction of that point */ this.prototype.shiftTowards = function (that, distance) { return this.shift(this.angle(that), distance); } /** Shifts this point fraction of the distance towards that point */ this.prototype.shiftFractionTowards = function (that, fraction) { return this.shiftTowards(that, this.dist(that) * fraction); } /** Shifts this point distance beyond that point */ this.prototype.shiftOutwards = function (that, distance) { return this.shiftTowards(that, this.dist(that) + distance); } } export default point;