export default function (part) { let { paperless, sa, store, complete, points, options, macro, Point, paths, Path, } = part.shorthand() let width = store.get('pocketWidth') let depth = store.get('pocketDepth') points.topLeft = new Point(0, 0) points.topRight = new Point(width, 0) points.bottomLeft = new Point(0, depth) points.bottomRight = new Point(width, depth) // Add foldover points points.edgeLeft = points.bottomLeft.shiftFractionTowards( points.topLeft, 1 + options.pocketFoldover ) points.edgeRight = new Point(points.topRight.x, points.edgeLeft.y) // Round the pocket if (options.frontPocketRadius > 0) { macro('round', { from: points.topLeft, to: points.bottomRight, via: points.bottomLeft, radius: width * options.frontPocketRadius, prefix: 'left', }) macro('round', { from: points.bottomLeft, to: points.topRight, via: points.bottomRight, radius: width * options.frontPocketRadius, prefix: 'right', }) } // Paths if (options.frontPocketRadius > 0) { paths.seam = new Path() .move(points.edgeLeft) .line(points.leftStart) .curve(points.leftCp1, points.leftCp2, points.leftEnd) .line(points.rightStart) .curve(points.rightCp1, points.rightCp2, points.rightEnd) .line(points.edgeRight) .line(points.edgeLeft) .close() .attr('class', 'fabric') } else { paths.seam = new Path() .move(points.edgeLeft) .line(points.bottomLeft) .line(points.bottomRight) .line(points.edgeRight) .line(points.edgeLeft) .close() .attr('class', 'fabric') } paths.fold = new Path().move(points.topLeft).line(points.topRight).attr('class', 'fabric dashed') if (complete) { // Title points.title = points.topLeft.shiftFractionTowards(points.bottomRight, 0.5) macro('title', { at: points.title, nr: 9, title: 'pocket', }) // Instructions paths.fold.attr('data-text', 'foldAlongThisLine').attr('data-text-class', 'center') // Grainline macro('grainline', { from: points.bottomLeft.shift(0, 10), to: points.edgeLeft.shift(0, 10), }) if (sa) paths.sa = paths.seam.offset(sa).attr('class', 'fabric sa') if (paperless) { macro('hd', { from: points.edgeLeft, to: points.edgeRight, y: points.edgeLeft.y - sa - 15, }) let corner = points.bottomRight if (options.frontPocketRadius > 0) corner = points.rightStart macro('vd', { from: corner, to: points.topRight, x: points.edgeRight.x + sa + 15, }) macro('vd', { from: corner, to: points.edgeRight, x: points.edgeRight.x + sa + 30, }) } } return part }