import { calculateReduction } from './shared' export default (part) => { part.paths = {} // Removes paperless dimensions from brian let { store, measurements, utils, sa, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro, options, } = part.shorthand() // Populare store with data we need calculateReduction(part) store.set( 'backArmholeLength', new Path() .move(points.armhole) .curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow) .curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch) .curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder) .length() ) // Hip shaping points.hips = points.hips.shift(180, store.get('hipsReduction') / 4) points.hem = points.hem.shift(180, store.get('hipsReduction') / 4) let reduce = store.get('waistReduction') if (store.get('backDarts')) { // Add darts in the back let darts = (reduce * options.backDartShaping) / 4 let nonDarts = (reduce * (1 - options.backDartShaping)) / 4 points.waist = points.waist.shift(180, nonDarts) points.dartCenter = points.cbWaist.shiftFractionTowards(points.waist, 0.6) points.dartTop = points.dartCenter.shift(90, points.armhole.dy(points.waist) * 0.75) points.dartBottom = points.dartCenter.shift(-90, measurements.waistToHips * 0.75) points.dartCenterIn = points.dartCenter.shift(180, darts) points.dartCenterOut = points.dartCenter.shift(0, darts) points.dartCenterInCp1 = points.dartCenterIn.shift( 90, points.dartTop.dy(points.dartCenter) * 0.2 ) points.dartCenterInCp2 = points.dartCenterIn.shift( 90, points.dartBottom.dy(points.dartCenter) * 0.2 ) points.dartCenterOutCp1 = points.dartCenterOut.shift( 90, points.dartBottom.dy(points.dartCenter) * 0.2 ) points.dartCenterOutCp2 = points.dartCenterOut.shift( 90, points.dartTop.dy(points.dartCenter) * 0.2 ) paths.dart = new Path() .move(points.dartTop) ._curve(points.dartCenterInCp1, points.dartCenterIn) .curve_(points.dartCenterInCp2, points.dartBottom) ._curve(points.dartCenterOutCp1, points.dartCenterOut) .curve_(points.dartCenterOutCp2, points.dartTop) .close() .attr('class', 'fabric') } else { // No darts in the back points.waist = points.waist.shift(180, reduce / 4) } points.waistCp1 = points.waist.shift(-90, measurements.waistToHips * 0.5) points.waistCp2 = points.waist.shift(90, points.armhole.dy(points.waist) / 2) points.hipsCp2 = points.hips.shift(90, points.waist.dy(points.hips) / 4) // Cut off at yoke points.cbYoke = new Point(0, points.armholePitch.y) // Box pleat if (options.boxPleat) { points.boxPleatLeft = points.cbYoke.shift(0, options.boxPleatWidth / 2) points.boxPleatMid = points.boxPleatLeft.shift(0, options.boxPleatFold) points.boxPleatRight = points.boxPleatMid.shift(0, options.boxPleatFold) points.boxPleatLeftBottom = new Point(points.boxPleatLeft.x, points.armholeHollowCp2.y) points.boxPleatMidBottom = new Point(points.boxPleatMid.x, points.armholeHollowCp2.y) points.boxPleatRightBottom = new Point(points.boxPleatRight.x, points.armholeHollowCp2.y) for (let p of [ 'armholePitch', 'armholePitchCp1', 'armholeHollowCp2', 'armholeHollow', 'armholeHollowCp1', 'armholeCp2', 'armhole', ]) points[p] = points[p].shift(0, options.boxPleatFold * 2) } // Yoke dart paths.armhole = new Path() .move(points.armhole) .curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow) .curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch) paths.armhole.render = false if (options.yokeDart > 0) { points.tmp1 = points.armholePitch.shift( -90, points.armholePitch.dy(points.armhole) * options.yokeDart ) points.tmp2 = points.tmp1.shift(180, 50) points.tmp3 = points.tmp1.shift(0, 50) points.yokeDartEdge = utils.lineIntersectsCurve( points.tmp2, points.tmp3, points.armholePitch, points.armholePitchCp1, points.armholeHollowCp2, points.armholeHollow ) points.yokeDartTip = points.armholePitch.shift(180, points.armholePitch.x * 0.4) points.yokeDartTipCp1 = points.armholePitch.shiftFractionTowards(points.yokeDartTip, 0.4) paths.armhole = paths.armhole.split(points.yokeDartEdge)[0] paths.armhole._curve(points.yokeDartTipCp1, points.yokeDartTip) // Adapt armhole length to accomodate dart store.set( 'backArmholeLength', store.get('backArmholeLength') - points.yokeDartEdge.dist(points.armholePitch) ) } // Never make the hips more narrow than the waist because that looks silly //if (points.hem.x < points.waist.x) { // points.hem.x = points.waist.x // points.hips.x = points.waist.x // points.hipsCp2.x = points.waist.x //} // Draft hem switch (options.hemStyle) { case 'baseball': points.bballStart = points.cbHem.shiftFractionTowards(points.hem, 0.5) points.bballEnd = points.hem.shiftFractionTowards(points.hips, options.hemCurve) points.bballCp1 = points.bballStart.shiftFractionTowards(points.hem, 0.5) points.bballCp2 = new Point(points.bballCp1.x, points.bballEnd.y) paths.saBase = new Path() .move(points.bballEnd) .line(points.hips) .curve(points.hipsCp2, points.waistCp1, points.waist) .curve_(points.waistCp2, points.armhole) .join(paths.armhole) .line(points.cbYoke) paths.hemBase = new Path() .move(points.cbHem) .line(points.bballStart) .curve(points.bballCp1, points.bballCp2, points.bballEnd) break case 'slashed': macro('round', { from: points.hips, to: points.cbHem, via: points.hem, radius: points.hips.dist(points.hem) * options.hemCurve, prefix: 'slash', }) paths.saBase = new Path() .move(points.hips) .curve(points.hipsCp2, points.waistCp1, points.waist) .curve_(points.waistCp2, points.armhole) .join(paths.armhole) .line(points.cbYoke) paths.hemBase = new Path() .move(points.cbHem) .line(points.slashEnd) .curve(points.slashCp2, points.slashCp1, points.slashStart) break default: paths.saBase = new Path() .move(points.hem) .line(points.hips) .curve(points.hipsCp2, points.waistCp1, points.waist) .curve_(points.waistCp2, points.armhole) .join(paths.armhole) .line(points.cbYoke) paths.hemBase = new Path().move(points.cbHem).line(points.hem) } // Paths paths.saBase.render = false paths.hemBase.render = false paths.seam = paths.hemBase.join(paths.saBase).close().attr('class', 'fabric') // Complete pattern? if (complete) { delete snippets.armholePitchNotch macro('cutonfold', { from: points.cbYoke, to: points.cbHem, grainline: true, }) points.title = new Point(points.armhole.x / 4, points.armhole.y) macro('title', { at: points.title, nr: 3, title: 'back' }) points.logo = points.title.shift(-90, 70) snippets.logo = new Snippet('logo', points.logo) if (options.boxPleat) { paths.boxPleat = new Path() .move(points.boxPleatLeft) .line(points.boxPleatLeftBottom) .move(points.boxPleatMid) .line(points.boxPleatMidBottom) .move(points.boxPleatRight) .line(points.boxPleatRightBottom) .attr('class', 'fabric stroke-sm dashed') } if (sa) { paths.sa = paths.saBase.offset(sa).attr('class', 'fabric sa') paths.hemSa = paths.hemBase.offset(sa * 3).attr('class', 'fabric sa') paths.saConnect = new Path() .move(points.cbHem) .line(paths.hemSa.start()) .move(paths.hemSa.end()) .line(paths.sa.start()) .move(paths.sa.end()) .line(points.cbYoke) .attr('class', 'fabric sa') macro('banner', { path: 'hemSa', text: ['hem', ': 3x', 'seamAllowance'], }) } } // Paperless? if (paperless) { if (store.get('backDarts')) { macro('vd', { from: points.dartBottom, to: points.dartCenterIn, x: points.dartCenterIn.x - 15, }) macro('vd', { from: points.dartCenterIn, to: points.dartTop, x: points.dartCenterIn.x - 15, }) macro('hd', { from: points.dartCenterIn, to: points.dartCenterOut, y: points.dartBottom.y + 15, }) macro('hd', { from: points.dartCenterOut, to: points.waist, }) macro('hd', { from: points.cbWaist, to: points.dartCenterIn, }) } else { macro('hd', { from: points.cbWaist, to: points.waist, }) } let bottomRight if (typeof points.slashEnd !== 'undefined') { macro('hd', { from: points.cbHem, to: points.slashEnd, y: points.cbHem.y + 15 + 3 * sa, }) macro('vd', { from: points.slashEnd, to: points.slashStart, x: points.slashStart.x + 15 + 3 * sa, }) bottomRight = points.slashEnd } else if (typeof points.bballStart !== 'undefined') { macro('hd', { from: points.cbHem, to: points.bballStart, y: points.cbHem.y + 15 + 3 * sa, }) macro('vd', { from: points.bballStart, to: points.bballEnd, x: points.hips.x + 15 + sa, }) bottomRight = points.bballStart } else bottomRight = points.hem macro('hd', { from: points.cbHem, to: points.hips, y: points.cbHem.y + 30 + 3 * sa, }) macro('vd', { from: bottomRight, to: points.hips, x: points.hips.x + 30 + sa, }) macro('vd', { from: bottomRight, to: points.waist, x: points.hips.x + 45 + sa, }) macro('vd', { from: bottomRight, to: points.armhole, x: points.hips.x + 60 + sa, }) if (options.yokeDart > 0) { macro('vd', { from: points.armhole, to: points.yokeDartEdge, x: points.armhole.x + 15 + sa, }) macro('vd', { from: points.armhole, to: points.yokeDartTip, x: points.armhole.x + 30 + sa, }) macro('hd', { from: points.cbYoke, to: points.yokeDartTip, y: points.cbYoke.y - 15 - sa, }) macro('hd', { from: points.cbYoke, to: points.yokeDartEdge, y: points.cbYoke.y - 30 - sa, }) } else { macro('vd', { from: points.armhole, to: points.armholePitch, x: points.armhole.x + 15 + sa, }) macro('hd', { from: points.cbYoke, to: points.armholePitch, y: points.cbYoke.y - 15 - sa, }) } macro('vd', { from: points.cbHem, to: points.cbYoke, x: points.cbHem.x - 15, }) } return part }