export default part => { let { Point, points, Path, paths } = part.shorthand() points.sun = new Point(40, 40) points.moon = new Point(70, 40) let step = 360 / 36 for (let i = 1; i < 37; i++) { let angle = step * i points[`moon${i}`] = points.moon.rotate(angle, points.sun) paths[`moon${i}`] = new Path().move(points.sun).line(points[`moon${i}`]) } return part }