import freesewing from "freesewing"; import pluginBundle from "@freesewing/plugin-bundle"; import config from "../config/config"; import { version } from "../package.json"; import pointAttr from "./point.attr"; import pointDist from "./point.dist"; import pointDx from "./point.dx"; import pointDy from "./point.dy"; import pointAngle from "./point.angle"; import pointRotate from "./point.rotate"; import pointCopy from "./point.copy"; import pointFlipX from "./point.flipx"; import pointFlipY from "./point.flipy"; import pointShift from "./point.shift"; import pointShiftTowards from "./point.shifttowards"; import pointShiftFractionTowards from "./point.shiftfractiontowards"; import pointShiftOutwards from "./point.shiftoutwards"; import pointSitsOn from "./point.sitson"; import pointClone from "./point.clone"; import pathOps from "./path.ops"; import pathAttr from "./path.attr"; import pathOffset from "./path.offset"; import pathLength from "./path.length"; import pathStart from "./path.start"; import pathEnd from "./path.end"; import pathClone from "./path.clone"; import pathJoin from "./path.join"; import pathReverse from "./path.reverse"; import pathShiftAlong from "./path.shiftalong"; import pathShiftFractionAlong from "./path.shiftfractionalong"; import utilsLinesCross from "./utils.linescross"; import utilsBeamsCross from "./utils.beamscross"; import utilsBeamCrossesX from "./utils.beamcrossesx"; import utilsBeamCrossesY from "./utils.beamcrossesy"; import settingsSa from "./settings.sa"; import macroGrainline from "./macro.grainline"; var pattern = new freesewing.Pattern({ version: version, ...config }).with( pluginBundle ); pattern.draft = function() { this.parts.pointAttr = this.draftPointAttr(new pattern.Part()); this.parts.pointDist = this.draftPointDist(new pattern.Part()); this.parts.pointDx = this.draftPointDx(new pattern.Part()); this.parts.pointDy = this.draftPointDy(new pattern.Part()); this.parts.pointAngle = this.draftPointAngle(new pattern.Part()); this.parts.pointRotate = this.draftPointRotate(new pattern.Part()); this.parts.pointCopy = this.draftPointCopy(new pattern.Part()); this.parts.pointFlipX = this.draftPointFlipX(new pattern.Part()); this.parts.pointFlipY = this.draftPointFlipY(new pattern.Part()); this.parts.pointShift = this.draftPointShift(new pattern.Part()); this.parts.pointShiftTowards = this.draftPointShiftTowards(new pattern.Part()); this.parts.pointShiftFractionTowards = this.draftPointShiftFractionTowards(new pattern.Part()); this.parts.pointShiftOutwards = this.draftPointShiftOutwards(new pattern.Part()); this.parts.pointSitsOn = this.draftPointSitsOn(new pattern.Part()); this.parts.pointClone = this.draftPointClone(new pattern.Part()); this.parts.pathOps = this.draftPathOps(new pattern.Part()); this.parts.pathAttr = this.draftPathAttr(new pattern.Part()); this.parts.pathOffset = this.draftPathOffset(new pattern.Part()); this.parts.pathLength = this.draftPathLength(new pattern.Part()); this.parts.pathStart = this.draftPathStart(new pattern.Part()); this.parts.pathEnd = this.draftPathEnd(new pattern.Part()); this.parts.pathClone = this.draftPathClone(new pattern.Part()); this.parts.pathJoin = this.draftPathJoin(new pattern.Part()); this.parts.pathReverse = this.draftPathReverse(new pattern.Part()); this.parts.pathShiftAlong = this.draftPathShiftAlong(new pattern.Part()); this.parts.pathShiftFractionAlong = this.draftPathShiftFractionAlong(new pattern.Part()); this.parts.utilsLinesCross = this.draftUtilsLinesCross(new pattern.Part()); this.parts.utilsBeamsCross = this.draftUtilsBeamsCross(new pattern.Part()); this.parts.utilsBeamCrossesX = this.draftUtilsBeamCrossesX(new pattern.Part()); this.parts.utilsBeamCrossesY = this.draftUtilsBeamCrossesY(new pattern.Part()); this.parts.settingsSa = this.draftSettingsSa(new pattern.Part()); this.parts.macroGrainline = this.draftMacroGrainline(new pattern.Part()); return pattern; }; pattern.draftPointAttr = part => pointAttr.draft(part); pattern.draftPointDist = part => pointDist.draft(part); pattern.draftPointDx = part => pointDx.draft(part); pattern.draftPointDy = part => pointDy.draft(part); pattern.draftPointAngle = part => pointAngle.draft(part); pattern.draftPointRotate = part => pointRotate.draft(part); pattern.draftPointCopy = part => pointCopy.draft(part); pattern.draftPointFlipX = part => pointFlipX.draft(part); pattern.draftPointFlipY = part => pointFlipY.draft(part); pattern.draftPointShift = part => pointShift.draft(part); pattern.draftPointShiftTowards = part => pointShiftTowards.draft(part); pattern.draftPointShiftFractionTowards = part => pointShiftFractionTowards.draft(part); pattern.draftPointShiftOutwards = part => pointShiftOutwards.draft(part); pattern.draftPointSitsOn = part => pointSitsOn.draft(part); pattern.draftPointClone = part => pointClone.draft(part); pattern.draftPathOps = part => pathOps.draft(part); pattern.draftPathAttr = part => pathAttr.draft(part); pattern.draftPathOffset = part => pathOffset.draft(part); pattern.draftPathLength = part => pathLength.draft(part); pattern.draftPathStart = part => pathStart.draft(part); pattern.draftPathEnd = part => pathEnd.draft(part); pattern.draftPathClone = part => pathClone.draft(part); pattern.draftPathJoin = part => pathJoin.draft(part); pattern.draftPathReverse = part => pathReverse.draft(part); pattern.draftPathShiftAlong = part => pathShiftAlong.draft(part); pattern.draftPathShiftFractionAlong = part => pathShiftFractionAlong.draft(part); pattern.draftUtilsLinesCross = part => utilsLinesCross.draft(part); pattern.draftUtilsBeamsCross = part => utilsBeamsCross.draft(part); pattern.draftUtilsBeamCrossesX = part => utilsBeamCrossesX.draft(part); pattern.draftUtilsBeamCrossesY = part => utilsBeamCrossesY.draft(part); pattern.draftSettingsSa = part => settingsSa.draft(part); pattern.draftMacroGrainline = part => macroGrainline.draft(part); // Add custom snippet pattern.on('preRender', function(next) { this.defs += ` `; next(); }); export default pattern;