import { useEffect, useRef, useState } from 'react' import Svg from '../draft/svg' import Defs from '../draft/defs' import Path from '../draft/path' import Point from '../draft/point' import Snippet from '../draft/snippet' import { getProps } from '../draft/utils' import { drag } from 'd3-drag' import { select } from 'd3-selection' import { event } from 'd3-dispatch' const Buttons = ({ transform, flip, rotate, setRotate, resetPart }) => { const letter = 'F' const style = { style: {fill: 'white', fontSize: 18, fontWeight: 'bold', textAnchor: 'middle'} } return ( {rotate ? : } {letter} flip('y')}> {letter} flip('x')}> {letter} ) } const dx = (pointA, pointB) => pointB.x - pointA.x const dy = (pointA, pointB) => pointB.y - pointA.y const rad2deg = radians => radians * 57.29577951308232 const angle = (pointA, pointB) => { let rad = Math.atan2(-1 * dy(pointA, pointB), dx(pointA, pointB)) while (rad < 0) rad += 2 * Math.PI return rad2deg(rad) } const generateTransform = (x, y, rot, flipX, flipY, part) => { const anchor = { x: 0, y: 0 } const center = { x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2, y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2, } const dx = part.topLeft.x - center.x const dy = part.topLeft.y - center.y const transforms = [`translate(${x},${y})`] if (flipX) transforms.push( `translate(${center.x * -1}, ${center.y * -1})`, 'scale(-1, 1)', `translate(${center.x * -1 + 2 * dx}, ${center.y})` ) if (flipX) transforms.push( `translate(${center.x * -1}, ${center.y * -1})`, 'scale(1, -1)', `translate(${center.x}, ${center.y * -1 + 2 * dy})`, ) if (rot) transforms.push( `rotate(${rot}, ${center.x - anchor.x}, ${center.y - anchor.y})` ) return transforms.join(' ') } const Part = props => { console.log('rendering draft') const { layout, gist, updateGist, name, part } = props const partLayout= layout.parts[name] // Don't just assume this makes sense if (typeof layout?.parts?.[name]?.move?.x === 'undefined') return null // Use a ref for direct DOM manipulation const partRef = useRef(null) const centerRef = useRef(null) // State variable to switch between moving or rotating the part const [rotate, setRotate] = useState(false) // Initialize drag handler useEffect(() => { handleDrag(select(partRef.current)) }, [rotate]) // These are kepts as vars because re-rendering on drag would kill performance // Managing the difference between re-render and direct DOM updates makes this // whole thing a bit tricky to wrap your head around let translateX = partLayout.move.x let translateY = partLayout.move.y let rotation = partLayout.rotate || 0 let flipX = partLayout.flipX ? true : false let flipY = partLayout.flipY ? true : false let rotStart = { x: 0, y: 0 } const center = { x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2, y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2, } const handleDrag = drag() .subject(function() { const me = select(this); return { x: translateX, y: translateY } }) .on('start', function(event) { rotStart = { x: event.x, y: event.y } }) .on('drag', function(event) { if (rotate) { rotation = angle(rotStart, { x:event.x, y: event.y }) * -1 } else { translateX = event.x translateY = event.y } const me = select(this); me.attr('transform', generateTransform(translateX, translateY, rotation, flipX, flipY, part)) }) .on('end', updateLayout) const resetPart = () => { rotation = 0 flipX = 0 flipY = 0 updateLayout() } const toggleDragRotate = () => { updateLayout() setRotate(!rotate) } const updateLayout = () => { console.log('updating layout') props.updateGist( ['layout', 'parts', name], { move: { x: translateX, y: translateY, }, rotate: rotation, flipX, flipY } ) } // Method to flip (mirror) the part along the X or Y axis const flip = axis => { if (axis === 'x') flipX = !flipX else flipY = !flipY updateLayout() } const grid = gist.paperless ? ( ) : null return ( {grid} { props.gist?._state?.xray?.enabled && props.gist?._state?.xray?.reveal?.[name] && } {Object.keys(part.paths).map((pathName) => ( ))} {Object.keys(props.part.points).map((pointName) => ( ))} {Object.keys(props.part.snippets).map((snippetName) => ( ))} {props.name !== 'pages' && } ) } const Draft = props => { const { patternProps, gist, app, updateGist, unsetGist, bgProps={} } = props const { layout=false } = gist useEffect(() => { if (!layout) { // On the initial draft, core does the layout, so we set the layout to the auto-layout // After this, core won't handle layout anymore. It's up to the user from this point onwards // FIXME: Allow use the option to clear the layout again updateGist(['layout'], { ...patternProps.autoLayout, width: patternProps.width, height: patternProps.height }) } }, [layout]) if (!patternProps || !layout) return null // We need to make sure the `pages` part is at the bottom of the pile // so we can drag-drop all parts on top of it. // Bottom in SVG means we need to draw it first const partList = Object.keys(patternProps.parts) return (
{[ partList.filter(name => name === 'pages'), partList.filter(name => name !== 'pages'), ].map(list => list.map(name => ( )))}
) } export default Draft