--- title: Understanding Bézier curves order: 50 --- While lines on computers are easy to store with a start and end point, curves require more information. In FreeSewing — as in SVG and countless of other computer applications — curves are stored as [Bézier curves](https://en.wikipedia.org/wiki/B%C3%A9zier_curve), named after French engineer [Pierre Bézier](https://en.wikipedia.org/wiki/Pierre_B%C3%A9zier) who popularized their use back in the 1960s. In FreeSewing, we use so-called cubic Bézier curves which have: - A start point - A first control point that’s linked to the start point - A second control point that’s linked to the end point - An end point ```js ({ Point, points, Path, paths, part }) => { points.from = new Point(10, 20) points.cp1 = new Point(40, 0) points.cp2 = new Point(60, 40) points.to = new Point(90, 20) paths.line = new Path() .move(points.from) .curve(points.cp1, points.cp2, points.to) .setText("Path.curve()", "text-sm center fill-note") return part } ``` Bézier curves and their _handles_ or _control points_ are surprisingly intuitive. The following illustration does a great job at explaining how they are constructed: ![How Bézier curves are constructed](bezier.gif) You don't need to understand the mathematics behind Bézier Curves. As long as you intuitively _get_ how the control points influence the curve, you're good to go. ###### More on Bézier curves Wikipedia has a good [introduction to Bézier curves](https://en.wikipedia.org/wiki/B%C3%A9zier_curve). For a deep-dive into the subject, check out [A Primer on Bézier Curves](https://pomax.github.io/bezierinfo/) by [Pomax](https://github.com/Pomax).