--- title: utils.pointOnCurve() --- The `utils.pointOnCurve()` function returns `true` if the point `check` lies on a curve described by points `start`, `cp1`, `cp2`, and `end`. ## Signature ```js bool utils.pointOnCurve( Point start, Point cp1, Point cp2, Point end, Point check ) ``` ## Example ```js ({ Point, points, Path, paths, Snippet, snippets, getId, utils, part }) => { points.start = new Point(10, 10) points.cp1 = new Point(90, 10) points.cp2 = new Point(10, 60) points.end = new Point(90, 60) const scatter = [] for (let i = 1; i < 19; i++) { for (let j = 1; j < 14; j++) { scatter.push(new Point(i * 10, j * 10)) } } let snippet for (let point of scatter) { if ( utils.pointOnCurve( points.start, points.cp1, points.cp2, points.end, point ) ) { snippet = "notch" } else snippet = "bnotch" snippets[getId()] = new Snippet(snippet, point) } paths.curve = new Path() .move(points.start) .curve(points.cp1, points.cp2, points.end) .addClass("fabric stroke-lg") return part } ``` ## Notes Keep in mind that calculations with Bézier curves are often approximations.