export default part => { let { Point, points, Path, paths, Snippet, snippets, utils } = part.shorthand() points.from1 = new Point(10, 10) points.to1 = new Point(90, 60) points.from2 = new Point(10, 30) points.to2 = new Point(90, 80) points.b1 = new Point(170, 110) points.b2 = new Point(170, 130) let scatter = [] for (let i = 1; i < 36; i++) { for (let j = 1; j < 27; j++) { scatter.push(new Point(i * 10, j * 10)) } } let snippet for (let point of scatter) { if (utils.pointOnLine(points.from1, points.to1, point)) snippet = 'notch' else snippet = 'bnotch' snippets[part.getId()] = new Snippet(snippet, point) if (utils.pointOnLine(points.from2, points.to2, point, 0.01)) { snippet = 'notch' } else snippet = 'bnotch' snippets[part.getId()] = new Snippet(snippet, point) } paths.line1 = new Path() .move(points.from1) .line(points.to1) .attr('class', 'fabric stroke-lg') paths.lne1 = new Path() .move(points.to1) .line(points.b1) .attr('class', 'fabric dashed') paths.line2 = new Path() .move(points.from2) .line(points.to2) .attr('class', 'fabric stroke-lg') paths.lne2 = new Path() .move(points.to2) .line(points.b2) .attr('class', 'fabric dashed') return part }