--- title: Completing the neck opening sidebar_position: 80 --- We've constructed the perfectly sized quarter neck, and we're going to use this to create our complete neck path by flipping and mirroring it. ## Hiding our quarter neck opening To make our code easier to understand, we're going to leave the `quarterNeck` path as it is, and simply chose to not show it. To accomplish this, we'll call the `hide()` method on our path: ```design/src/bib.mjs function draftBib({ Path, Point, paths, points, measurements, options, part, }) { /* * Construct the quarter neck opening */ let tweak = 1 let target = (measurements.head * options.neckRatio) /4 let delta do { points.right = new Point( tweak * measurements.head / 10, 0 ) points.bottom = new Point( 0, tweak * measurements.head / 12 ) points.rightCp1 = points.right.shift( 90, points.bottom.dy(points.right) / 2 ) points.bottomCp2 = points.bottom.shift( 0, points.bottom.dx(points.right) / 2 ) paths.quarterNeck = new Path() .move(points.right) .curve( points.rightCp1, points.bottomCp2, points.bottom ) // highlight-start .hide() // highlight-end delta = paths.quarterNeck.length() - target if (delta > 0) tweak = tweak * 0.99 else tweak = tweak * 1.02 } while (Math.abs(delta) > 1) return part } ``` We're saying: _hide this path_. In other words, don't show it. The path is still known, and we can still use it to calculate the length of the neck opening. But it won't show up on screen or on the page. ## Create the complete neck opening Now that we've hidden our homework, let's create the complete neck path. As the neck opening is symmetrical, there's no need to re-calculate the points on the other side. We can just flip them over, so to speak. And that's exactly what we'll do. Let's add some more points, and then construct the complete path for the neck opening. ```design/src/bib.mjs function draftBib({ Path, Point, paths, points, measurements, options, part, }) { /* * Construct the quarter neck opening */ let tweak = 1 let target = (measurements.head * options.neckRatio) /4 let delta do { points.right = new Point( tweak * measurements.head / 10, 0 ) points.bottom = new Point( 0, tweak * measurements.head / 12 ) points.rightCp1 = points.right.shift( 90, points.bottom.dy(points.right) / 2 ) points.bottomCp2 = points.bottom.shift( 0, points.bottom.dx(points.right) / 2 ) paths.quarterNeck = new Path() .move(points.right) .curve( points.rightCp1, points.bottomCp2, points.bottom ) .hide() delta = paths.quarterNeck.length() - target if (delta > 0) tweak = tweak * 0.99 else tweak = tweak * 1.02 } while (Math.abs(delta) > 1) // highlight-start /* * Construct the complete neck opening */ points.rightCp2 = points.rightCp1.flipY() points.bottomCp1 = points.bottomCp2.flipX() points.left = points.right.flipX() points.leftCp1 = points.rightCp2.flipX() points.leftCp2 = points.rightCp1.flipX() points.top = points.bottom.flipY() points.topCp1 = points.bottomCp2.flipY() points.topCp2 = points.bottomCp1.flipY() paths.neck = new Path() .move(points.top) .curve(points.topCp2, points.leftCp1, points.left) .curve(points.leftCp2, points.bottomCp1, points.bottom) .curve(points.bottomCp2, points.rightCp1, points.right) .curve(points.rightCp2, points.topCp1, points.top) .close() .addClass('fabric') // highlight-end return part } ``` To add the points, we're using the `Point.flipX()` and `Point.flipY()` methods here. There's a few new Path methods too, like `close()` and `addClass()`. Perhaps you can figure out what they do? If not, both [the Point documentation](/reference/api/point/) and [the Path documentation](/reference/api/path) have detailed info on all the methods available, including these.