--- title: utils.curveEdge() --- The `utils.curveEdge()` function finds the edge of a cubic Bézier curve, given the curve, the edge to find ("top", "bottom", "left", or "right"), and the number of steps to divide the curve into while walking it. ## Signature ```js Point utils.curveEdge( Bezier curve, string edge, int steps = 500) ``` ## Example ```js ({ Point, points, Path, paths, Snippet, snippets, utils, Bezier, part }) => { points.A = new Point(20, 10) points.Acp = new Point(310, 40) points.Bcp = new Point(-210, 40) points.B = new Point(100, 70) paths.pathA = new Path() .move(points.A) .curve(points.Acp, points.Bcp, points.B) const curveA = new Bezier( { x: points.A.x, y: points.A.y }, { x: points.Acp.x, y: points.Acp.y }, { x: points.Bcp.x, y: points.Bcp.y }, { x: points.B.x, y: points.B.y } ) points.edge = utils.curveEdge(curveA, "left") snippets.edge = new Snippet("notch", points.edge) return part } ```