import Path from '../../draft/path'
import Point from '../../draft/point'
import Snippet from '../../draft/snippet'
import {PartInner} from '../../draft/part'
import {generatePartTransform} from '@freesewing/core/src/part'
import { getProps, angle } from '../../draft/utils'
import { drag } from 'd3-drag'
import { select } from 'd3-selection'
import { useRef, useState, useEffect} from 'react'
const Buttons = ({ transform, flip, rotate, setRotate, resetPart }) => {
const letter = 'F'
const style = { style: {fill: 'white', fontSize: 18, fontWeight: 'bold', textAnchor: 'middle'} }
return (
{rotate
?
:
}
{letter}
flip('y')}>
{letter}
flip('x')}>
{letter}
)
}
const generateTransform = (x, y, rot, flipX, flipY, part) => {
// const center = {
// x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
// y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
// }
// const dx = part.topLeft.x - center.x
// const dy = part.topLeft.y - center.y
const transforms = [`translate(${x},${y})`]
if (flipX) transforms.push(
'scale(-1, 1)',
)
if (flipY) transforms.push(
'scale(1, -1)',
)
if (rot) transforms.push(
`rotate(${rot}, ${center.x}, ${center.y})`
)
return transforms.join(' ')
}
const Part = props => {
const { layout, gist, name, part} = props
const partLayout = layout.parts[name]
// Don't just assume this makes sense
if (typeof layout.parts?.[name]?.move?.x === 'undefined') return null
// Use a ref for direct DOM manipulation
const partRef = useRef(null)
const centerRef = useRef(null)
// State variable to switch between moving or rotating the part
const [rotate, setRotate] = useState(false)
// update the layout on mount
useEffect(() => {
if (partRef.current) updateLayout()
}, [partRef])
// Initialize drag handler
useEffect(() => {
handleDrag(select(partRef.current))
}, [rotate, layout])
// These are kept as vars because re-rendering on drag would kill performance
// Managing the difference between re-render and direct DOM updates makes this
// whole thing a bit tricky to wrap your head around
let translateX = partLayout.move.x
let translateY = partLayout.move.y
let partRotation = partLayout.rotate || 0;
let rotation = partRotation;
let flipX = partLayout.flipX ? true : false
let flipY = partLayout.flipY ? true : false
// let partRect
const center = {
x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
}
const getRotation = (event) => angle(center, event.subject) - angle(center, { x:event.x, y: event.y });
const handleDrag = drag()
.subject(function(event) {
return rotate ? { x: event.x, y: event.y } : {x: translateX, y: translateY}
})
.on('start', function(event) {
// partRect = partRef.current.getBoundingClientRect()
})
.on('drag', function(event) {
if (rotate) {
let newRotation = getRotation(event);
if (flipX) newRotation *= -1
if (flipY) newRotation *= -1
rotation = partRotation + newRotation
}
else {
translateX = event.x
translateY = event.y
}
const transforms = generatePartTransform(translateX, translateY, rotation, flipX, flipY, part);
console.log(transforms)
const me = select(this);
for (var t in transforms) {
me.attr(t, transforms[t])
}
})
.on('end', function(event) {
updateLayout()
})
const resetPart = () => {
rotation = 0
flipX = 0
flipY = 0
updateLayout()
}
const toggleDragRotate = () => {
updateLayout()
setRotate(!rotate)
}
const updateLayout = () => {
const partRect = partRef.current.getBoundingClientRect();
const tl = {x: partRect.left, y: partRect.top};
const br = {x: partRect.right, y: partRect.bottom};
props.updateLayout(name, {
move: {
x: translateX,
y: translateY,
},
rotate: rotation,
flipX,
flipY,
tl,
br
})
}
// Method to flip (mirror) the part along the X or Y axis
const flip = axis => {
if (axis === 'x') flipX = !flipX
else flipY = !flipY
updateLayout()
}
return (
{PartInner(props)}
{props.name !== 'pages' && <>
>}
)
}
export default Part