export default function (part) { let { Path, points, paths, Snippet, snippets, complete, sa, store, paperless, macro } = part.shorthand() let halfInch = store.get( 'halfInch' ); paths.waistSeam = paths.waistSeam.split( points.pocketFacingTL )[0] .setRender( false ) paths.sideSeam = paths.sideSeam.split( points.pocketFacingBR )[1] .setRender( false ) points.brCPtl = points.pocketFacingBR.shift( points.pocketFacingBR.angle( points.pocketSide ) +90, halfInch *3 ) points.tlCPbr = points.pocketFacingTL.shift( points.pocketFacingTL.angle( points.pocketWaist ) -90, halfInch *6 ) paths.facingInside = new Path() .move( points.pocketFacingTL ) .curve( points.tlCPbr, points.brCPtl, points.pocketFacingBR ) .setRender( false ) paths.pocketFold = new Path() .move(points.pocketTL) .line(points.pocketBL) .attr('class', 'fabric dashed') points.pocketBLcpBR = points.pocketBL.shift( 0, points.pocketBL.dist( points.pocketFacingBR ) *.75 ) points.pocketBRcpBL = points.pocketFacingBR.shift( 180, points.pocketBL.dist( points.pocketFacingBR ) *.35 ) // Mirror a bunch of points points.mpocketBLcpBR = points.pocketBLcpBR.flipX( points.pocketTL ) points.mpocketBRcpBL = points.pocketBRcpBL.flipX( points.pocketTL ) points.mpocketFacingBR = points.pocketFacingBR.flipX( points.pocketTL ) points.mpocketSide = points.pocketSide.flipX( points.pocketTL ) points.mpocketWaist = points.pocketWaist.flipX( points.pocketTL ) paths.pocketBottom = new Path() .move( points.mpocketFacingBR ) .curve( points.mpocketBRcpBL, points.mpocketBLcpBR, points.pocketBL ) .curve( points.pocketBLcpBR, points.pocketBRcpBL, points.pocketFacingBR ) .attr('class', 'fabric') paths.seam = paths.waistSeam .line( points.mpocketWaist ) .line( points.mpocketSide ) .join( paths.pocketBottom ) .join( paths.sideSeam ) .close() .setRender( true ) .attr('class', 'fabric') if( complete ) { snippets.n1 = new Snippet( 'notch', points.pocketWaist ); snippets.n2 = new Snippet( 'notch', points.pocketSide ); snippets.n3 = new Snippet( 'notch', points.mpocketWaist ); snippets.n4 = new Snippet( 'notch', points.mpocketSide ); points.logo = points.pocketSide.shiftFractionTowards( points.pocketTL, .50 ); snippets.logo = new Snippet('logo', points.logo) points.title = points.logo.shift(270, 50) macro('title', { nr: 2, at: points.title, title: 'Pocket' }) points.__titleNr.attr('data-text-class', 'center') points.__titleName.attr('data-text-class', 'center') points.__titlePattern.attr('data-text-class', 'center') if( sa ) { paths.sa = paths.seam.offset(sa).attr('class', 'fabric sa') } } // Paperless? if (paperless) { macro('hd', { from: points.mpocketFacingBR, to: points.mpocketWaist, y: points.pU.y -sa -15 }) macro('hd', { from: points.mpocketWaist, to: points.pocketTL, y: points.pU.y -sa -15 }) macro('hd', { from: points.pocketTL, to: points.pocketWaist, y: points.pU.y -sa -15 }) macro('hd', { from: points.pocketWaist, to: points.pU, y: points.pU.y -sa -15 }) macro('hd', { from: points.pU, to: points.pocketFacingBR, y: points.pU.y -sa -15 }) macro('hd', { from: points.pocketWaist, to: points.pocketFacingTL, y: points.pU.y -sa -15 }) macro('vd', { from: points.pU, to: points.pocketSide, x: points.pocketSide.x +sa +15 }) macro('vd', { from: points.pocketTL, to: points.pocketBL, x: points.pocketTL.x +15 }) macro('vd', { from: points.pocketSide, to: points.mpocketWaist, x: points.pocketSide.x +sa +15 }) macro('vd', { from: points.pocketSide, to: points.pocketFacingBR, x: points.pocketSide.x +sa +15 }) macro('vd', { from: points.mpocketWaist, to: points.mpocketSide, x: points.mpocketSide.x -sa -15 }) macro('vd', { from: points.mpocketSide, to: points.mpocketFacingBR, x: points.mpocketSide.x -sa -15 }) } return part }