import Attributes from './attributes' import { round } from './utils' function Point(x, y) { this.x = round(x) this.y = round(y) this.attributes = new Attributes() } /** Radians to degrees */ Point.prototype.rad2deg = function(radians) { return radians * 57.29577951308232 } /** Degrees to radians */ Point.prototype.deg2rad = function(degrees) { return degrees / 57.29577951308232 } /** Adds an attribute. This is here to make this call chainable in assignment */ Point.prototype.attr = function(name, value, overwrite = false) { if (overwrite) this.attributes.set(name, value) else this.attributes.add(name, value) return this } /** Returns the distance between this point and that point */ Point.prototype.dist = function(that) { let dx = this.x - that.x let dy = this.y - that.y return round(Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2))) } /** Returns slope of a line made by this point and that point */ Point.prototype.slope = function(that) { return (that.y - this.y) / (that.x - this.x) } /** Returns the x-delta between this point and that point */ Point.prototype.dx = function(that) { return that.x - this.x } /** Returns the y-delta between this point and that point */ Point.prototype.dy = function(that) { return that.y - this.y } /** Returns the angle between this point and that point */ Point.prototype.angle = function(that) { let rad = Math.atan2(-1 * this.dy(that), this.dx(that)) while (rad < 0) rad += 2 * Math.PI return this.rad2deg(rad) } /** Rotate this point deg around that point */ Point.prototype.rotate = function(deg, that) { let radius = this.dist(that) let angle = this.angle(that) let x = that.x + radius * Math.cos(this.deg2rad(angle + deg)) * -1 let y = that.y + radius * Math.sin(this.deg2rad(angle + deg)) return new Point(x, y) } /** returns an identical copy of this point */ Point.prototype.copy = function() { return new Point(this.x, this.y) } /** Mirrors this point around X value of that point */ Point.prototype.flipX = function(that = false) { if (that === false || that.x === 0) return new Point(this.x * -1, this.y) else return new Point(that.x + this.dx(that), this.y) } /** Mirrors this point around Y value of that point */ Point.prototype.flipY = function(that = false) { if (that === false || that.y === 0) return new Point(this.x, this.y * -1) else return new Point(this.x, that.y + this.dy(that)) } /** Shifts this point distance in the deg direction */ Point.prototype.shift = function(deg, distance) { let p = this.copy() p.x += distance return p.rotate(deg, this) } /** Shifts this point distance in the direction of that point */ Point.prototype.shiftTowards = function(that, distance) { return this.shift(this.angle(that), distance) } /** Checks whether this has the same coordinates as that */ Point.prototype.sitsOn = function(that) { if (this.x === that.x && this.y === that.y) return true else return false } /** Checks whether this has roughly the same coordinates as that */ Point.prototype.sitsRoughlyOn = function(that) { if (Math.round(this.x) === Math.round(that.x) && Math.round(this.y) === Math.round(that.y)) return true else return false } /** Shifts this point fraction of the distance towards that point */ Point.prototype.shiftFractionTowards = function(that, fraction) { return this.shiftTowards(that, this.dist(that) * fraction) } /** Shifts this point distance beyond that point */ Point.prototype.shiftOutwards = function(that, distance) { return this.shiftTowards(that, this.dist(that) + distance) } /** Returns a deep copy of this */ Point.prototype.clone = function() { let clone = new Point(this.x, this.y) clone.attributes = this.attributes.clone() return clone } /** Applies a translate transform */ Point.prototype.translate = function(x, y) { let p = this.copy() p.x += x p.y += y return p } export default Point