export default function(part) { let { paperless, sa, store, complete, points, options, macro, Point, paths, Path } = part.shorthand(); let width = store.get("pocketWidth"); let depth = store.get("pocketDepth"); points.topLeft = new Point(0, 0); points.topRight = new Point(width, 0); points.bottomLeft = new Point(0, depth); points.bottomRight = new Point(width, depth); // Add foldover points points.edgeLeft = points.bottomLeft.shiftFractionTowards( points.topLeft, 1 + options.pocketFoldover ); points.edgeRight = new Point( points.topRight.x, points.edgeLeft.y ); // Round the pocket if (options.frontPocketRadius > 0) { macro("round", { from: points.topLeft, to: points.bottomRight, via: points.bottomLeft, radius: width * options.frontPocketRadius, prefix: "left" }); macro("round", { from: points.bottomLeft, to: points.topRight, via: points.bottomRight, radius: width * options.frontPocketRadius, prefix: "right" }); } // Paths if (options.frontPocketRadius > 0) { paths.seam = new Path() .move(points.edgeLeft) .line(points.leftStart) .curve(points.leftCp1, points.leftCp2, points.leftEnd) .line(points.rightStart) .curve(points.rightCp1, points.rightCp2, points.rightEnd) .line(points.edgeRight) .line(points.edgeLeft) .close() .attr("class", "fabric"); } else { paths.seam = new Path() .move(points.edgeLeft) .line(points.bottomLeft) .line(points.bottomRight) .line(points.edgeRight) .line(points.edgeLeft) .close() .attr("class", "fabric"); } paths.fold = new Path() .move(points.topLeft) .line(points.topRight) .attr("class", "fabric dashed"); if (complete) { // Title points.title = points.topLeft.shiftFractionTowards(points.bottomRight, 0.5); macro("title", { at: points.title, nr: 9, title: "pocket" }); // Instructions paths.fold .attr("data-text", "foldAlongThisLine") .attr("data-text-class", "center"); // Grainline macro("grainline", { from: points.bottomLeft.shift(0 ,10), to: points.edgeLeft.shift(0 ,10) }); if (sa) paths.sa = paths.seam.offset(sa).attr("class", "fabric sa"); if (paperless) { macro("hd", { from: points.edgeLeft, to: points.edgeRight, y: points.edgeLeft.y - sa - 15 }); let corner = points.bottomRight if (options.frontPocketRadius > 0) corner = points.rightStart; macro("vd", { from: corner, to: points.topRight, x: points.edgeRight.x + sa + 15 }); macro("vd", { from: corner, to: points.edgeRight, x: points.edgeRight.x + sa + 30 }); } } return part; }