export default function(part) { let { Point, points, Path, paths } = part.shorthand(); points.edgeLeft = new Point(points.topLeft.x, points.left.y); points.edgeRight = new Point(points.topRight.x, points.right.y); points.edgeTop = new Point(0, points.topLeft.y); points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5); points.edgeRightCp = points.edgeLeftCp.flipX(); points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards( points.topLeft, 0.5 ); points.edgeTopRightCp = points.edgeTopLeftCp.flipX(); paths.rect = new Path() .move(points.edgeTop) .curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft) .line(points.bottomLeft) .line(points.bottomRight) .line(points.edgeRight) .curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop) .close(); return part; }