"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var freesewing_1 = __importDefault(require("freesewing")); var backBlock = { draft: function (pattern, final) { if (final === void 0) { final = true; } // Save some typing var measurements = pattern.settings.measurements || {}; var options = pattern.options; var values = pattern.values; var points = pattern.parts.backBlock.points; var paths = pattern.parts.backBlock.paths; // Center back (cb) vertical axis points.cbNeck = new freesewing_1.default.point(0, options.backNeckCutout); points.cbShoulder = new freesewing_1.default.point(0, points.cbNeck.y + (measurements.shoulderSlope - options.shoulderSlopeReduction) / 2); points.cbArmhole = new freesewing_1.default.point(0, points.cbShoulder.y + (measurements.bicepsCircumference + options.bicepsEase) * options.armholeDepthFactor); points.cbWaist = new freesewing_1.default.point(0, measurements.centerBackNeckToWaist + options.backNeckCutout); points.cbHips = new freesewing_1.default.point(0, points.cbWaist.y + measurements.naturalWaistToHip); // Side back (cb) vertical axis points.armhole = new freesewing_1.default.point(measurements.chestCircumference / 4 + options.chestEase / 4, points.cbArmhole.y); points.waist = new freesewing_1.default.point(points.armhole.x, points.cbWaist.y); points.hips = new freesewing_1.default.point(points.armhole.x, points.cbHips.y); // Shoulder line points.neck = new freesewing_1.default.point(measurements.neckCircumference / options.collarFactor, 0); points.shoulder = new freesewing_1.default.point(measurements.shoulderToShoulder / 2 + options.shoulderEase / 2, points.cbShoulder.y); // Armhhole points.armholePitch = new freesewing_1.default.point(measurements.shoulderToShoulder * options.acrossBackFactor / 2, points.armhole.y / 2 - points.shoulder.y / 2); points._tmp1 = new freesewing_1.default.point(points.armholePitch.x, points.armhole.y); points._tmp2 = points._tmp1.shift(45, 10); points._tmp3 = freesewing_1.default.utils.beamsCross(points._tmp1, points._tmp2, points.armhole, points.armholePitch); points.armholeHollow = points._tmp1.shiftFractionTowards(points._tmp3, 0.5); paths.test = new freesewing_1.default.path() .move(points.cbNeck) .line(points.armhole) .line(points.cbHips) .line(points.hips) .curve(points.neck, points.shoulder, points.armholePitch); points.gridAnchor = points.cbHips; } }; exports.default = backBlock;