--- title: circlesIntersect() --- ```js array | false utils.circlesIntersect( Point centerA, float radiusA, Point centerB, float radiusB, string sort = 'x' ) ``` Finds the intersections between two circles described by their center point and radius. The 5th and last parameter controls the *sorting* of the found intersections. When this returns 2 intersections, you can choose how they are ordered in the returned array: Set sort to: - `x` : The point with the lowest X-coordinate will go first (left to right) - `y` : The point with the lowest Y-coordinate will go first (top to bottom) ```js let { Point, points, Snippet, snippets, utils } = part.shorthand(); points.A = new Point(10, 10) .attr("data-circle", 15) .attr("data-circle-class", "fabric"); points.B = new Point(30, 30) .attr("data-circle", 35) .attr("data-circle-class", "fabric"); points.C = new Point(90, 10) .attr("data-circle", 15) .attr("data-circle-class", "various"); points.D = new Point(110, 30) .attr("data-circle", 35) .attr("data-circle-class", "various"); let intersections1 = utils.circlesIntersect( points.A, points.A.attributes.get("data-circle"), points.B, points.B.attributes.get("data-circle") ); let intersections2 = utils.circlesIntersect( points.C, points.C.attributes.get("data-circle"), points.D, points.D.attributes.get("data-circle"), "y" ); snippets.first1 = new Snippet("bnotch", intersections1[0]); snippets.second1 = new Snippet("notch", intersections1[1]); snippets.first2 = new Snippet("bnotch", intersections2[0]); snippets.second2 = new Snippet("notch", intersections2[1]); ```