export default function (part) { let { paperless, sa, store, complete, points, macro, Point, paths, Path } = part.shorthand() points.topLeft = new Point(0, 0) points.bottomRight = new Point( store.get('innerPocketWidth') * 1.4, store.get('innerPocketWeltHeight') * 6 ) points.bottomLeft = new Point(points.topLeft.x, points.bottomRight.y) points.topRight = new Point(points.bottomRight.x, points.topLeft.y) points.leftMid = new Point(0, points.bottomRight.y / 2) points.rightMid = new Point(points.bottomRight.x, points.bottomRight.y / 2) points.realTopLeft = new Point( store.get('innerPocketWidth') * 0.2, store.get('innerPocketWeltHeight') * 2 ) points.realTopRight = new Point(store.get('innerPocketWidth') * 1.2, points.realTopLeft.y) points.realBottomLeft = new Point(points.realTopLeft.x, store.get('innerPocketWeltHeight') * 4) points.realBottomRight = new Point(points.realTopRight.x, points.realBottomLeft.y) paths.seam = new Path() .move(points.topLeft) .line(points.bottomLeft) .line(points.bottomRight) .line(points.topRight) .line(points.topLeft) .close() .attr('class', 'fabric') paths.fold = new Path().move(points.leftMid).line(points.rightMid).attr('class', 'dashed') paths.welt = new Path() .move(points.realTopLeft) .line(points.realBottomLeft) .line(points.realBottomRight) .line(points.realTopRight) .line(points.realTopLeft) .close() .attr('class', 'lashed') if (complete) { points.title = points.topLeft.shiftFractionTowards(points.bottomRight, 0.5) macro('title', { at: points.title, nr: 13, title: 'innerPocketWelt' }) macro('grainline', { from: points.bottomLeft.shift(0, 10), to: points.topLeft.shift(0, 10) }) if (sa) paths.sa = paths.seam.offset(sa).attr('class', 'fabric sa') if (paperless) { macro('vd', { from: points.realBottomRight, to: points.realTopRight, x: points.topRight.x + sa + 15 }) macro('vd', { from: points.bottomRight, to: points.topRight, x: points.topRight.x + sa + 30 }) macro('hd', { from: points.realBottomLeft, to: points.realBottomRight, y: points.bottomLeft.y + sa + 15 }) macro('hd', { from: points.bottomLeft, to: points.bottomRight, y: points.bottomLeft.y + sa + 30 }) } } return part }