export default (part) => { let { sa, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro, options } = part.shorthand() for (let id of Object.keys(part.paths)) delete part.paths[id] // Cut off at yoke points.cbYoke = new Point(0, points.armholePitch.y) // Paths paths.saBase = new Path() .move(points.cbYoke) .line(points.armholePitch) .curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder) .line(points.neck) .curve_(points.neckCp2, points.cbNeck) if (options.splitYoke) paths.saBase = paths.saBase.line(points.cbYoke).close() else { for (let p of ['neckCp2', 'neck', 'shoulder', 'shoulderCp1', 'armholePitchCp2', 'armholePitch']) points['_' + p] = points[p].flipX() paths.saBase ._curve(points._neckCp2, points._neck) .line(points._shoulder) .curve(points._shoulderCp1, points._armholePitchCp2, points._armholePitch) .line(points.cbYoke) .close() } paths.seam = paths.saBase.clone() paths.saBase.render = false paths.seam = paths.seam.close().attr('class', 'fabric') // Complete pattern? if (complete) { delete snippets.armholePitchNotch points.title = new Point(points.neck.x, points.cbYoke.y / 3) macro('title', { at: points.title, nr: 4, title: 'yoke', scale: 0.8 }) points.logo = points.title.shift(-90, 50) snippets.logo = new Snippet('logo', points.logo) snippets.logo.attr('data-scale', 0.8) if (options.splitYoke) { macro('cutonfold', { from: points.cbNeck, to: points.cbYoke, grainline: true }) snippets.sleeveNotch = new Snippet('bnotch', points.armholePitch) } else { points.grainlineFrom = points.cbYoke.shift(0, 20) points.grainlineTo = points.cbNeck.shift(0, 20) macro('grainline', { from: points.grainlineFrom, to: points.grainlineTo }) snippets.sleeveNotchA = new Snippet('bnotch', points.armholePitch) snippets.sleeveNotchB = new Snippet('bnotch', points._armholePitch) } if (sa) { paths.sa = paths.saBase.offset(sa).attr('class', 'fabric sa') if (options.splitYoke) { paths.sa = paths.sa.line(points.cbNeck).move(points.cbYoke).line(paths.sa.start()) } } } // Paperless? if (paperless) { macro('pd', { path: new Path().move(points.cbNeck)._curve(points.neckCp2, points.neck), d: 15 }) macro('hd', { from: points.cbNeck, to: points.neck, y: points.neck.y - 15 - sa }) macro('ld', { from: points.neck, to: points.shoulder, d: 15 + sa }) macro('hd', { from: points.cbYoke, to: points.armholePitch, y: points.cbYoke.y + 15 + sa }) macro('hd', { from: points.cbYoke, to: points.shoulder, y: points.cbYoke.y + 30 + sa }) macro('vd', { from: points.cbYoke, to: points.cbNeck, x: points.cbYoke.x - 15 - sa }) macro('pd', { path: new Path() .move(points.armholePitch) .curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder), d: 15 + sa }) macro('vd', { from: points.armholePitch, to: points.shoulder, x: points.shoulder.x + 30 + sa }) } return part }