export default function (part) { let { points, Path, paths, macro } = part.shorthand() macro('round', { from: points.topLeft, to: points.bottomRight, via: points.bottomLeft, radius: points.bottomRight.x / 4, render: true, prefix: 'bottomLeft' }) macro('round', { from: points.bottomLeft, to: points.topRight, via: points.bottomRight, radius: points.bottomRight.x / 4, render: true, prefix: 'bottomRight' }) paths.seam = new Path() .move(points.edgeLeft) .line(points.bottomLeftStart) .curve(points.bottomLeftCp1, points.bottomLeftCp2, points.bottomLeftEnd) .line(points.bottomRightStart) .curve(points.bottomRightCp1, points.bottomRightCp2, points.bottomRightEnd) .line(points.edgeRight) .curve(points.edgeRightCp, points.edgeTopRightCp, points.tipLeftTopStart) .curve(points.tipLeftTopCp1, points.tipLeftTopCp2, points.tipLeftTopEnd) .curve(points.tipLeftBottomCp1, points.tipLeftBottomCp2, points.tipLeftBottomEnd) .curve(points.topCp1, points.rightCp2, points.right) .curve(points.rightCp1, points.bottomCp2, points.bottom) .curve(points.bottomCp1, points.leftCp2, points.left) .curve(points.leftCp1, points.topCp2, points.tipRightBottomEnd) .curve(points.tipRightBottomCp2, points.tipRightBottomCp1, points.tipRightBottomStart) .curve(points.tipRightTopCp2, points.tipRightTopCp1, points.tipRightTopStart) .curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft) .close() return part }