import { calculateRatios } from "./shared"; export default function(part) { let { paperless, sa, snippets, Snippet, utils, store, complete, points, measurements, options, macro, Point, paths, Path } = part.shorthand(); calculateRatios(part); // Belt width let bw = measurements.centerBackNeckToWaist * options.beltWidth; store.set("beltWidth", bw); // Box pleat (bp) points.bpStart = new Point(0, points.armholePitch.y); points.bpTop = new Point( measurements.chestCircumference * options.backPleat * -1, points.armholePitch.y ); points.bpBottom = new Point( points.bpTop.x, points.cbWaist.y - bw/2 ); points.bpTriangleEdge = points.bpStart.shift(0, points.bpTop.dx(points.bpStart)*0.6); points.bpTriangleTip = points.bpStart.shift(90, points.bpStart.dx(points.bpTriangleEdge)); // Waist shaping points.waist = new Point( store.get("chest")/4 - store.get("waistReduction") / 8, points.bpBottom.y ); points.waistCp2 = points.waist.shift(90, points.armhole.dy(points.waist)/3); points.cbWaist = new Point(0, points.bpBottom.y); // Dart points.dartCenter = points.cbWaist.shiftFractionTowards(points.waist, 0.4); points.dartTip = points.dartCenter.shift(90, points.armhole.dy(points.dartCenter)*0.85); points.dartRight = points.dartCenter.shift(0, store.get("waistReduction")/8); points.dartLeft = points.dartRight.flipX(points.dartCenter); points.dartLeftCp = points.dartLeft.shift(90, points.dartTip.dy(points.dartCenter)*0.6); points.dartRightCp = points.dartLeftCp.flipX(points.dartCenter); store.set("cbToDart", points.dartLeft.x); store.set("dartToSide", points.dartRight.dx(points.waist)); // Back stay (bs) points.bsCp1 = points.bpStart.shiftFractionTowards(points.armholePitch, 0.5); points.bsCp2 = points.armhole.shiftFractionTowards(points.cbArmhole, 0.3); // Store collar length store.set( "backCollarLength", new Path() .move(points.cbNeck) ._curve(points.neckCp2, points.neck) .length() ); // Clean up for (let i in paths) delete paths[i] for (let i in snippets) delete snippets[i] // Paths paths.seam = new Path() .move(points.cbNeck) .line(points.bpStart) .line(points.bpTop) .line(points.bpBottom) .line(points.dartLeft) .curve_(points.dartLeftCp, points.dartTip) ._curve(points.dartRightCp, points.dartRight) .line(points.waist) .curve_(points.waistCp2, points.armhole) .curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow) .curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch) .curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder) .line(points.neck) .curve_(points.neckCp2, points.cbNeck) .close() .attr("class", "fabric"); paths.backStay = new Path() .move(points.bpStart) .curve(points.bsCp1, points.bsCp2, points.armhole) .attr("class", "canvas lashed"); if (complete) { } return part; }