export default part => { let { Point, points, Path, paths, Snippet, snippets, utils } = part.shorthand() points.start = new Point(10, 10) points.cp1 = new Point(90, 10) points.cp2 = new Point(10, 60) points.end = new Point(90, 60) let scatter = [] for (let i = 1; i < 19; i++) { for (let j = 1; j < 14; j++) { scatter.push(new Point(i * 10, j * 10)) } } let snippet for (let point of scatter) { if (utils.pointOnCurve(points.start, points.cp1, points.cp2, points.end, point)) { snippet = 'notch' } else snippet = 'bnotch' snippets[part.getId()] = new Snippet(snippet, point) } paths.curve = new Path() .move(points.start) .curve(points.cp1, points.cp2, points.end) .attr('class', 'fabric stroke-lg') return part }