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freesewing/designs/simon/src/front.mjs

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5.4 KiB
JavaScript

import { calculateReduction } from './shared.mjs'
import { front as brianFront } from '@freesewing/brian'
import { back } from './back.mjs'
import {
backDarts,
backDartShaping,
buttonFreeLength,
extraTopButton,
separateButtonPlacket,
separateButtonholePlacket,
buttons,
ffsa,
} from './options.mjs'
function simonFront({
store,
measurements,
sa,
Point,
points,
Path,
paths,
macro,
utils,
snippets,
options,
part,
}) {
// Clean up
for (const i in paths) {
if (['frontArmhole', 'frontCollar'].indexOf(i) === -1) delete paths[i]
}
for (const i in snippets) {
if (i.indexOf('otch')) delete snippets[i]
}
macro('rmcutonfold')
// Populare store with data we need
calculateReduction(part)
store.set(
'frontArmholeLength',
new Path()
.move(points.armhole)
.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
.join(paths.frontArmhole)
.length()
)
// Hip shaping
points.hips = points.hips.shift(180, store.get('hipsReduction') / 4)
points.hem = points.hem.shift(180, store.get('hipsReduction') / 4)
// Waist shaping
let reduce = store.get('waistReduction')
if (store.get('backDarts')) reduce = (reduce * (1 - options.backDartShaping)) / 4
else reduce = reduce / 4
points.waist = points.waist.shift(180, reduce)
points.waistCp1 = points.waist.shift(-90, measurements.waistToHips * 0.5)
points.waistCp2 = points.waist.shift(90, points.armhole.dy(points.waist) / 2)
points.hipsCp2 = points.hips.shift(90, points.waist.dy(points.hips) / 4)
// Never make the hips more narrow than the waist because that looks silly
if (points.hem.x < points.waist.x) {
points.hem.x = points.waist.x
points.hips.x = points.waist.x
points.hipsCp2.x = points.waist.x
}
// Draft hem
paths.saBaseFromHips = new Path()
.move(points.hips)
.curve(points.hipsCp2, points.waistCp1, points.waist)
.curve_(points.waistCp2, points.armhole)
paths.saBaseFromArmhole = new Path()
.move(points.armhole)
.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
.join(paths.frontArmhole)
.line(points.s3CollarSplit)
.join(paths.frontCollar)
switch (options.hemStyle) {
case 'baseball':
points.bballStart = points.cfHem.shiftFractionTowards(points.hem, 0.5)
points.bballEnd = points.hem.shiftFractionTowards(points.hips, options.hemCurve)
points.bballCp1 = points.bballStart.shiftFractionTowards(points.hem, 0.5)
points.bballCp2 = new Point(points.bballCp1.x, points.bballEnd.y)
paths.saBase = new Path().move(points.bballEnd).line(points.hips).join(paths.saBaseFromHips)
paths.hemBase = new Path()
.move(points.cfHem)
.line(points.bballStart)
.curve(points.bballCp1, points.bballCp2, points.bballEnd)
break
case 'slashed': {
// Macro will return the auto-generated IDs
const ids = macro('round', {
id: 'slash',
from: points.hips,
to: points.cfHem,
via: points.hem,
radius: points.hips.dist(points.hem) * options.hemCurve,
})
// Create points from them with easy names
for (const id of ['start', 'cp1', 'cp2', 'end']) {
points[`slash${utils.capitalize(id)}`] = points[ids.points[id]].copy()
}
paths.saBase = new Path().move(points.hips).join(paths.saBaseFromHips)
paths.hemBase = new Path()
.move(points.cfHem)
.line(points.slashEnd)
.curve(points.slashCp2, points.slashCp1, points.slashStart)
break
}
default:
paths.saBase = new Path().move(points.hem).line(points.hips).join(paths.saBaseFromHips)
paths.hemBase = new Path().move(points.cfHem).line(points.hem)
}
// Paths
paths.saBase.hide()
paths.saBaseFromHips.hide()
paths.saBaseFromArmhole.hide()
paths.hemBase.hide()
paths.seam = paths.hemBase.join(paths.saBase).join(paths.saBaseFromArmhole).addClass('fabric')
if (sa) {
paths.ffsa = paths.saBase.offset(sa * options.ffsa).attr('class', 'fabric sa')
paths.saFromArmhole = paths.saBaseFromArmhole.offset(sa).attr('class', 'fabric sa')
paths.hemSa = paths.hemBase.offset(sa * 3).attr('class', 'fabric sa')
paths.saConnect = new Path()
.move(paths.hemSa.end())
.line(paths.ffsa.start())
.move(paths.ffsa.end())
.line(paths.saFromArmhole.start())
.attr('class', 'fabric sa')
delete paths.sa
}
/*
* Annotations
*/
// Cutlist
store.cutlist.setCut({ cut: 1, from: 'farbic' })
// Grainline
const grainlineDistance = (points.hem.x - points.cfHem.x) * 0.2
macro('grainline', {
from: points.cfHem.shift(0, grainlineDistance),
to: points.cfNeck.shift(0, grainlineDistance),
})
// Notches
macro('sprinkle', {
snippet: 'notch',
on: ['waist', 'armholePitch', 'hips', 'cfHips', 'cfWaist', 'armhole', 'cfArmhole'],
})
// Remove title
macro('rmtitle')
return part
}
export const front = {
name: 'simon.front',
from: brianFront,
after: back,
hide: {
self: true,
from: true,
inherited: true,
},
options: {
backDarts,
backDartShaping,
buttonFreeLength,
extraTopButton,
separateButtonPlacket,
separateButtonholePlacket,
buttons,
ffsa,
},
draft: simonFront,
}