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freesewing/packages/core/src/stack.mjs

155 lines
4.9 KiB
JavaScript

import { Attributes } from './attributes.mjs'
import { Point } from './point.mjs'
import * as utils from './utils.mjs'
export function Stack(name = null) {
// Non-enumerable properties
utils.__addNonEnumProp(this, 'freeId', 0)
utils.__addNonEnumProp(this, 'layout', { move: { x: 0, y: 0 } })
// Enumerable properties
this.attributes = new Attributes()
this.parts = new Set()
this.name = name
this.topLeft = false
this.bottomRight = false
this.width = false
this.height = false
return this
}
/* Adds a part to the stack */
Stack.prototype.addPart = function (part) {
if (part) this.parts.add(part)
return this
}
/* Returns a stack object suitbale for renderprops */
Stack.prototype.asProps = function () {
return {
...this,
parts: [...this.parts],
}
}
/* Returns a list of parts in this stack */
Stack.prototype.getPartList = function () {
return [...this.parts]
}
/* Returns a list of names of parts in this stack */
Stack.prototype.getPartNames = function () {
return [...this.parts].map((p) => p.name)
}
/** Calculates the stack's bounding box and sets it */
Stack.prototype.home = function () {
if (this.topLeft) return this // Cached
this.topLeft = new Point(Infinity, Infinity)
this.bottomRight = new Point(-Infinity, -Infinity)
for (const part of this.getPartList()) {
part.__boundary()
// get all corners of the part's bounds
let tl = part.topLeft || this.topLeft
let br = part.bottomRight || this.bottomRight
let tr = new Point(br.x, tl.y)
let bl = new Point(tl.x, br.y)
// if there are transforms on the part, apply them to the corners so that we have the correct bounds
const transforms = part.attributes.getAsArray('transform')
if (transforms) {
const combinedTransform = utils.combineTransforms(transforms)
tl = utils.applyTransformToPoint(combinedTransform, tl.copy())
br = utils.applyTransformToPoint(combinedTransform, br.copy())
tr = utils.applyTransformToPoint(combinedTransform, tr.copy())
bl = utils.applyTransformToPoint(combinedTransform, bl.copy())
}
// get the top left, the minimum x and y values of any corner
this.topLeft.x = Math.min(this.topLeft.x, tl.x, br.x, bl.x, tr.x)
this.topLeft.y = Math.min(this.topLeft.y, tl.y, br.y, bl.y, tr.y)
// get the bottom right, the maximum x and y values of any corner
this.bottomRight.x = Math.max(this.bottomRight.x, tl.x, br.x, bl.x, tr.x)
this.bottomRight.y = Math.max(this.bottomRight.y, tl.y, br.y, bl.y, tr.y)
}
// Fix infinity if it's not overwritten
if (this.topLeft.x === Infinity) this.topLeft.x = 0
if (this.topLeft.y === Infinity) this.topLeft.y = 0
if (this.bottomRight.x === -Infinity) this.bottomRight.x = 0
if (this.bottomRight.y === -Infinity) this.bottomRight.y = 0
// Add margin
let margin = 0
for (const set in this.context.settings) {
if (this.context.settings[set].margin > margin) margin = this.context.settings[set].margin
if (this.context.settings[set].paperless && margin < 10) margin = 10
}
this.topLeft.x -= margin
this.topLeft.y -= margin
this.bottomRight.x += margin
this.bottomRight.y += margin
// Set dimensions
this.width = this.bottomRight.x - this.topLeft.x
this.height = this.bottomRight.y - this.topLeft.y
this.width = this.bottomRight.x - this.topLeft.x
this.height = this.bottomRight.y - this.topLeft.y
// Add transform
//this.anchor = this.getAnchor()
// FIXME: Can we be certain this is always (0,0) /
this.anchor = new Point(0, 0)
if (this.topLeft.x === this.anchor.x && this.topLeft.y === this.anchor.y) return this
else {
this.attr(
'transform',
`translate(${this.anchor.x - this.topLeft.x}, ${this.anchor.y - this.topLeft.y})`
)
this.layout.move.x = this.anchor.x - this.topLeft.x
this.layout.move.y = this.anchor.y - this.topLeft.y
}
return this
}
/** Finds the anchor to align parts in this stack */
Stack.prototype.getAnchor = function () {
let anchorPoint = true
let gridAnchorPoint = true
const parts = this.getPartList()
for (const part of parts) {
if (typeof part.points.anchor === 'undefined') anchorPoint = false
if (typeof part.points.gridAnchor === 'undefined') gridAnchorPoint = false
}
if (anchorPoint) return parts[0].points.anchor
if (gridAnchorPoint) return parts[0].points.gridAnchor
return new Point(0, 0)
}
/** Adds an attribute. This is here to make this call chainable in assignment */
Stack.prototype.attr = function (name, value, overwrite = false) {
if (overwrite) this.attributes.set(name, value)
else this.attributes.add(name, value)
return this
}
/** Generates the transform for a stack */
Stack.prototype.generateTransform = function (transforms) {
const { move, rotate, flipX, flipY } = transforms
const generated = utils.generateStackTransform(move?.x, move?.y, rotate, flipX, flipY, this)
for (var t in generated) {
this.attr(t, generated[t], true)
}
}
export default Stack