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freesewing/packages/core/src/part.mjs
2022-12-12 18:45:51 +01:00

367 lines
11 KiB
JavaScript

import { Bezier } from 'bezier-js'
import { Attributes } from './attributes.mjs'
import * as utils from './utils.mjs'
import { Point, pointsProxy } from './point.mjs'
import { Path, pathsProxy } from './path.mjs'
import { Snippet, snippetsProxy } from './snippet.mjs'
import { Hooks } from './hooks.mjs'
//////////////////////////////////////////////
// CONSTRUCTOR //
//////////////////////////////////////////////
/**
* Constructor for a Part
*
* @constructor
* @return {Part} this - The Part instance
*/
export function Part() {
// Non-enumerable properties
utils.__addNonEnumProp(this, 'freeId', 0)
utils.__addNonEnumProp(this, 'topLeft', false)
utils.__addNonEnumProp(this, 'bottomRight', false)
utils.__addNonEnumProp(this, 'width', false)
utils.__addNonEnumProp(this, 'height', false)
utils.__addNonEnumProp(this, 'utils', utils)
utils.__addNonEnumProp(this, 'layout', { move: { x: 0, y: 0 } })
utils.__addNonEnumProp(this, 'Point', Point)
utils.__addNonEnumProp(this, 'Path', Path)
utils.__addNonEnumProp(this, 'Snippet', Snippet)
utils.__addNonEnumProp(this, 'hooks', new Hooks())
// Enumerable properties
this.hidden = false
this.attributes = new Attributes()
this.points = {}
this.paths = {}
this.snippets = {}
this.name = null
return this
}
//////////////////////////////////////////////
// PUBLIC METHODS //
//////////////////////////////////////////////
/**
* Returns a part as an object suitable for inclusion in renderprops
*
* @return {object} part - A plain object representing the part
*/
Part.prototype.asProps = function () {
return {
paths: this.paths,
points: this.points,
snippets: this.snippets,
attributes: this.attributes,
height: this.height,
width: this.width,
bottomRight: this.bottomRight,
topLeft: this.topLeft,
}
}
/**
* Adds an attribute in a chainable way
*
* @param {string} name - Name of the attribute to add
* @param {string} value - Value of the attribute to add
* @param {bool} overwrite - Whether to overwrite an existing attrubute or not
* @return {Part} this - The part instance
*/
Part.prototype.attr = function (name, value, overwrite = false) {
if (overwrite) this.attributes.set(name, value)
else this.attributes.add(name, value)
return this
}
/**
* Hide the part
*
* @return {Part} part - The Part instance
*/
Part.prototype.hide = function () {
this.hidden = true
return this
}
/**
* Set the hidden attribute
*
* @param {boolean} hidden - The value to set the hidden property to
* @return {Part} this - The Part instance
*/
Part.prototype.setHidden = function (hidden = false) {
if (hidden) this.hidden = true
else this.hidden = false
return this
}
/**
* Returns an object that will be passed to draft method to be destructured
*
* @return {object} short - The so-called shorthand object with what you might need in your draft method
*/
Part.prototype.shorthand = function () {
const complete = this.context.settings?.complete ? true : false
const paperless = this.context.settings?.paperless === true ? true : false
const sa = this.context.settings?.complete ? this.context.settings?.sa || 0 : 0
const shorthand = {
complete,
context: this.context,
getId: this.__getIdClosure(),
log: this.context.store.log,
paperless,
part: this,
sa,
scale: this.context.settings?.scale,
store: this.context.store,
units: this.__unitsClosure(),
utils: utils,
Bezier: Bezier,
}
// Add top-level store methods and add a part name parameter
const partName = this.name
for (const [key, method] of Object.entries(this.context.store)) {
if (typeof method === 'function')
shorthand[key] = function (...args) {
return method(partName, ...args)
}
}
// We'll need this
let self = this
// Wrap the Point constructor so objects can log
shorthand.Point = function (x, y) {
Point.apply(this, [x, y])
Object.defineProperty(this, 'log', { value: self.context.store.log })
}
shorthand.Point.prototype = Object.create(Point.prototype)
// Wrap the Path constructor so objects can log
shorthand.Path = function () {
Path.apply(this, [true])
Object.defineProperty(this, 'log', { value: self.context.store.log })
}
shorthand.Path.prototype = Object.create(Path.prototype)
// Wrap the Snippet constructor so objects can log
shorthand.Snippet = function (def, anchor) {
Snippet.apply(this, [def, anchor, true])
Snippet.apply(this, arguments)
Object.defineProperty(this, 'log', { value: self.context.store.log })
}
shorthand.Snippet.prototype = Object.create(Snippet.prototype)
// Proxy points, paths, snippets, measurements, options, and absoluteOptions
shorthand.points = new Proxy(this.points, pointsProxy(self.points, self.context.store.log))
shorthand.paths = new Proxy(this.paths, pathsProxy(self.paths, self.context.store.log))
shorthand.snippets = new Proxy(
this.snippets,
snippetsProxy(self.snippets, self.context.store.log)
)
shorthand.measurements = new Proxy(this.context.settings.measurements, {
get: function (measurements, name) {
if (typeof measurements[name] === 'undefined')
self.context.store.log.warning(
`Tried to access \`measurements.${name}\` but it is \`undefined\``
)
return Reflect.get(...arguments)
},
set: (measurements, name, value) => (self.context.settings.measurements[name] = value),
})
shorthand.options = new Proxy(this.context.settings.options, {
get: function (options, name) {
if (typeof options[name] === 'undefined')
self.context.store.log.warning(
`Tried to access \`options.${name}\` but it is \`undefined\``
)
return Reflect.get(...arguments)
},
set: (options, name, value) => (self.context.settings.options[name] = value),
})
shorthand.absoluteOptions = new Proxy(this.context.settings.absoluteOptions, {
get: function (absoluteOptions, name) {
if (typeof absoluteOptions[name] === 'undefined')
self.context.store.log.warning(
`Tried to access \`absoluteOptions.${name}\` but it is \`undefined\``
)
return Reflect.get(...arguments)
},
set: (absoluteOptions, name, value) => (self.context.settings.absoluteOptions[name] = value),
})
// Macro closure at the end as it includes the shorthand object
shorthand.macro = this.__macroClosure(shorthand)
return shorthand
}
/**
* Unhide the part
*
* @return {Part} part - The Part instance
*/
Part.prototype.unhide = function () {
this.hidden = false
return this
}
/**
* Returns a value formatted for units set in settings
*
* @param {float} input - The value to format
* @return {string} result - The input formatted for the units set in settings
*/
Part.prototype.units = function (input) {
return utils.units(input, this.context.settings.units)
}
//////////////////////////////////////////////
// PRIVATE METHODS //
//////////////////////////////////////////////
/**
* Calculates the part's bounding box and mutates the part to set it
*
* @private
* @return {Part} this - The part instance
*/
Part.prototype.__boundary = function () {
if (this.topLeft) return this // Cached
let topLeft = new Point(Infinity, Infinity)
let bottomRight = new Point(-Infinity, -Infinity)
for (let key in this.paths) {
try {
let path = this.paths[key].__boundary()
if (!path.hidden) {
if (path.topLeft.x < topLeft.x) topLeft.x = path.topLeft.x
if (path.topLeft.y < topLeft.y) topLeft.y = path.topLeft.y
if (path.bottomRight.x > bottomRight.x) bottomRight.x = path.bottomRight.x
if (path.bottomRight.y > bottomRight.y) bottomRight.y = path.bottomRight.y
}
} catch (err) {
this.context.store.log.error(`Could not calculate boundary of \`paths.${key}\``)
return false
}
}
for (let key in this.points) {
let point = this.points[key]
let radius = point.attributes.get('data-circle')
if (radius) {
radius = parseFloat(radius)
if (point.x - radius < topLeft.x) topLeft.x = point.x - radius
if (point.y - radius < topLeft.y) topLeft.y = point.y - radius
if (point.x + radius > bottomRight.x) bottomRight.x = point.x + radius
if (point.y + radius > bottomRight.y) bottomRight.y = point.y + radius
}
}
// Fix infinity if part has no paths
if (topLeft.x === Infinity) topLeft.x = 0
if (topLeft.y === Infinity) topLeft.y = 0
if (bottomRight.x === -Infinity) bottomRight.x = 0
if (bottomRight.y === -Infinity) bottomRight.y = 0
this.topLeft = topLeft
this.bottomRight = bottomRight
this.width = this.bottomRight.x - this.topLeft.x
this.height = this.bottomRight.y - this.topLeft.y
return this
}
/**
* Returns a closure holding a getId method (returns an ID unused in this part)
*
* @return {function} getId - The getId function
*/
Part.prototype.__getIdClosure = function () {
const self = this
const method = function (prefix = '') {
self.freeId += 1
return prefix + self.freeId
}
return method
}
/**
* Copies point/path/snippet data from part orig into this
*
* @private
* @param {object} orig - The original part to inject into this
* @return {Part} this - The part instance
*/
Part.prototype.__inject = function (orig) {
const findBasePoint = (p) => {
for (let i in orig.points) {
if (orig.points[i] === p) return i
}
}
for (let i in orig.points) this.points[i] = orig.points[i].clone()
for (let i in orig.paths) {
this.paths[i] = orig.paths[i].clone()
// Keep link between points and path ops where possible
for (let j in orig.paths[i].ops) {
let op = orig.paths[i].ops[j]
if (op.type !== 'close') {
let toPoint = findBasePoint(op.to)
if (toPoint) this.paths[i].ops[j].to = this.points[toPoint]
}
if (op.type === 'curve') {
let cp1Point = findBasePoint(op.cp1)
if (cp1Point) this.paths[i].ops[j].cp1 = this.points[cp1Point]
let cp2Point = findBasePoint(op.cp2)
if (cp2Point) this.paths[i].ops[j].cp2 = this.points[cp2Point]
}
}
}
for (let i in orig.snippets) {
this.snippets[i] = orig.snippets[i].clone()
}
return this
}
/**
* Returns a closure holding the macro method
*
* @private
* @return {function} method - The closured macro method
*/
Part.prototype.__macroClosure = function (props) {
const self = this
const method = function (key, args) {
const macro = utils.__macroName(key)
if (typeof self[macro] === 'function') self[macro](args, props)
}
return method
}
/**
* Returns a method to format values in the units provided in settings
*
* @private
* @return {function} method - The closured units method
*/
Part.prototype.__unitsClosure = function () {
const self = this
const method = function (value) {
if (typeof value !== 'number')
self.context.store.log.warning(
`Calling \`units(value)\` but \`value\` is not a number (\`${typeof value}\`)`
)
return utils.units(value, self.context.settings.units)
}
return method
}