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freesewing/plugins/plugin-bin-pack/src/growing-packer.mjs

239 lines
7.6 KiB
JavaScript

/******************************************************************************
This is a binary tree based bin packing algorithm that is more complex than
the simple Packer (packer.js). Instead of starting off with a fixed width and
height, it starts with the width and height of the first block passed and then
grows as necessary to accomodate each subsequent block.
The default behavior as it grows is that it attempts
to maintain a roughly square ratio by making 'smart' choices about whether to
grow right or down.
If either a maxWidth or a maxHeight is set, it will try not to grow beyond that
limit, and choose instead to grow in the other direction. If the first block is
larger than the given limit, however, that block's dimension will replace the
limit.
When growing, the algorithm can only grow to the right OR down. Therefore, if
the new block is BOTH wider and taller than the current target then it will be
rejected. This makes it very important to initialize with a sensible starting
width and height. If you are providing sorted input (largest first) then this
will not be an issue.
A potential way to solve this limitation would be to allow growth in BOTH
directions at once, but this requires maintaining a more complex tree
with 3 children (down, right and center) and that complexity can be avoided
by simply chosing a sensible starting block.
Best results occur when the input blocks are sorted by height, or even better
when sorted by max(width,height).
Construction:
------------
{
maxWidth = Infinity: set a max width to constrain the growth in that direction
maxHeight = Infinity: set a max height to constrain the growth in that direction
strictMax = false: require wider-than-max blocks to start at left boundary
PREVIOUS INTENDED TODO strictMax = false: reject blocks that are larger than the max
}
Inputs:
------
blocks: array of any objects that have .w and .h attributes
Outputs:
-------
marks each block that fits with a .fit attribute pointing to a
node with .x and .y coordinates
Example:
-------
let blocks = [
{ w: 100, h: 100 },
{ w: 100, h: 100 },
{ w: 80, h: 80 },
{ w: 80, h: 80 },
etc
etc
];
let packer = new GrowingPacker();
packer.fit(blocks);
for(let n = 0 ; n < blocks.length ; n++) {
let block = blocks[n]
if (block.fit) {
Draw(block.fit.x, block.fit.y, block.w, block.h)
}
}
******************************************************************************/
const GrowingPacker = function ({ maxWidth = Infinity, maxHeight = Infinity, strictMax = false }) {
this.maxWidth = maxWidth
this.maxHeight = maxHeight
this.strictMax = strictMax
this.ensureSquare = maxWidth === Infinity && maxHeight === Infinity
}
GrowingPacker.prototype = {
fit: function (blocks) {
let len = blocks.length
if (len === 0) {
return
}
let n, node, block, fit
// Require wider-than-max blocks to start at the left boundary, so
// they encroach past the right boundary minimally.
let width =
this.strictMax && this.maxWidth < Infinity
? Math.max(blocks[0].width, this.maxWidth)
: blocks[0].width
let height = this.strictMax && this.maxHeight < Infinity ? this.maxHeight : blocks[0].height
this.root = { x: 0, y: 0, width, height }
for (n = 0; n < len; n++) {
block = blocks[n]
if ((node = this.findNode(this.root, block.width, block.height))) {
fit = this.splitNode(node, block.width, block.height)
block.x = fit.x
block.y = fit.y
} else {
fit = this.growNode(block.width, block.height)
block.x = fit.x
block.y = fit.y
}
}
},
findNode: function (root, width, height) {
if (root.used)
return this.findNode(root.right, width, height) || this.findNode(root.down, width, height)
else if (width <= root.width && height <= root.height) return root
else return null
},
splitNode: function (node, width, height) {
node.used = true
const downY = node.y + height
node.down = {
x: node.x,
y: downY,
width: node.width,
height: Math.min(node.height - height, this.maxHeight - downY),
}
const rightX = node.x + width
node.right = {
x: rightX,
y: node.y,
width: Math.min(node.width - width, this.maxWidth - rightX),
height: height,
}
return node
},
growNode: function (width, height) {
let canGrowDown = width <= this.root.width
let canGrowRight = height <= this.root.height
const proposedNewWidth = this.root.width + width
let shouldGrowRight =
canGrowRight && (this.ensureSquare ? this.root.height : this.maxWidth) >= proposedNewWidth // attempt to keep square-ish by growing right when height is much greater than width
const proposedNewHeight = this.root.height + height
let shouldGrowDown =
canGrowDown && (this.ensureSquare ? this.root.width : this.maxHeight) >= proposedNewHeight // attempt to keep square-ish by growing down when width is much greater than height
if (shouldGrowRight) return this.growRight(width, height)
else if (shouldGrowDown) return this.growDown(width, height)
else if (canGrowRight) return this.growRight(width, height)
else if (canGrowDown) return this.growDown(width, height)
else return null // need to ensure sensible root starting size to avoid this happening
},
growRight: function (width, height) {
this.root = {
used: true,
x: 0,
y: 0,
width: this.root.width + width,
height: this.root.height,
down: this.root,
right: { x: this.root.width, y: 0, width: width, height: this.root.height },
}
let node
if ((node = this.findNode(this.root, width, height))) return this.splitNode(node, width, height)
else return null
},
growDown: function (width, height) {
this.root = {
used: true,
x: 0,
y: 0,
width: this.root.width,
height: this.root.height + height,
down: { x: 0, y: this.root.height, width: this.root.width, height: height },
right: this.root,
}
let node
if ((node = this.findNode(this.root, width, height))) return this.splitNode(node, width, height)
else return null
},
}
const defaultOptions = { inPlace: true }
export const pack = (store, items, pattern) => {
const options = {
...defaultOptions,
...pattern.pattern.settings[0],
}
const packer = new GrowingPacker(options)
const inPlace = options.inPlace || false
// Clone the items.
let newItems = items.map(function (item) {
return inPlace ? item : { width: item.width, height: item.height, item: item }
})
// We need to know whether the widest item exceeds the maximum width.
// The optimal sorting strategy changes depending on this.
const widestWidth = newItems.sort(function (a, b) {
return b.width - a.width
})[0].width
const widerThanMax = options.maxWidth && widestWidth > options.maxWidth
newItems = newItems.sort(function (a, b) {
if (options.maxWidth && !options.maxHeight && widerThanMax) return b.width - a.width
if (options.maxWidth && !options.maxHeight) return b.height - a.height
if (options.maxHeight) return b.height - a.height
// TODO: check that each actually HAS a width and a height.
// Sort based on the size (area) of each block.
return b.width * b.height - a.width * a.height
})
packer.fit(newItems)
const w = newItems.reduce(function (curr, item) {
return Math.max(curr, item.x + item.width)
}, 0)
const h = newItems.reduce(function (curr, item) {
return Math.max(curr, item.y + item.height)
}, 0)
const ret = {
width: w,
height: h,
}
if (!inPlace) ret.items = newItems
return ret
}