229 lines
7.5 KiB
JavaScript
229 lines
7.5 KiB
JavaScript
/*
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* This React component is a long way from perfect, but it's a start for
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* handling custom layouts.
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*
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* There are a few reasons that (at least in my opinion) implementing this is non-trivial:
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*
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* 1) React re-render vs DOM updates
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*
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* For performance reasons, we can't re-render with React when the user drags a
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* pattern part (or rotates it). It would kill performance.
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* So, we don't re-render with React upon dragging/rotating, but instead manipulate
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* the DOM directly.
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*
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* So far so good, but of course we don't want a pattern that's only correctly laid
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* out in the DOM. We want to update the pattern gist so that the new layout is stored.
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* For this, we re-render with React on the end of the drag (or rotate).
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*
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* Handling this balance between DOM updates and React re-renders is a first contributing
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* factor to why this component is non-trivial
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*
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* 2) SVG vs DOM coordinates
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*
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* When we drag or rotate with the mouse, all the events are giving us coordinates of
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* where the mouse is in the DOM.
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*
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* The layout uses coordinates from the embedded SVG which are completely different.
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*
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* We run `getScreenCTM().inverse()` on the svg element to pass to `matrixTransform` on a `DOMPointReadOnly` for dom to svg space conversions.
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*
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* 3) Part-level transforms
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*
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* All parts use their center as the transform-origin to simplify transforms, especially flipping and rotating.
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*
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* 4) Bounding box
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*
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* We use `getBoundingClientRect` rather than `getBBox` because it provides more data and factors in the transforms.
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* We then use our `domToSvg` function to move the points back into the SVG space.
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*
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*
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* Known issues
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* - currently none
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*
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* I've sort of left it at this because I'm starting to wonder if we should perhaps re-think
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* how custom layouts are supported in the core. And I would like to discuss this with the core team.
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*/
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import {PartInner} from '../../draft/part'
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import { generatePartTransform } from '@freesewing/core'
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import { getProps, angle } from '../../draft/utils'
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import { drag } from 'd3-drag'
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import { select } from 'd3-selection'
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import { useRef, useState, useEffect} from 'react'
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/** buttons for manipulating the part */
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const Buttons = ({ transform, flip, rotate, setRotate, resetPart }) => {
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const letter = 'F'
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const style = { style: {fill: 'white', fontSize: 18, fontWeight: 'bold', textAnchor: 'middle'} }
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return (
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<g transform={transform}>
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{rotate
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? <circle cx="0" cy="0" r="50" className='stroke-2xl muted' />
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: <path d="M -50, 0 l 100,0 M 0,-50 l 0,100" className="stroke-2xl muted" />
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}
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<g className="svg-layout-button" onClick={resetPart}>
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<rect x="-10" y="-10" width="20" height="20" />
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<text x="0" y="10" {...style}>{letter}</text>
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</g>
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<g className="svg-layout-button" onClick={() => flip('y')}>
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<rect x="10" y="-10" width="20" height="20" className="button" />
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<text x="20" y="10" {...style} transform="scale(1,-1)">{letter}</text>
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</g>
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<g className="svg-layout-button" onClick={() => flip('x')}>
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<rect x="-30" y="-10" width="20" height="20" className="button" />
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<text x="20" y="10" {...style} transform="scale(-1,1)">{letter}</text>
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</g>
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</g>
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)
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}
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const Part = props => {
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const { layout, part, partName} = props
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const partLayout = layout.parts?.[partName]
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// Don't just assume this makes sense
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if (typeof partLayout?.move?.x === 'undefined') return null
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// Use a ref for direct DOM manipulation
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const partRef = useRef(null)
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const centerRef = useRef(null)
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// State variable to switch between moving or rotating the part
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const [rotate, setRotate] = useState(false)
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// update the layout on mount
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useEffect(() => {
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if (partRef.current) updateLayout()
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}, [partRef])
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// Initialize drag handler
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useEffect(() => {
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handleDrag(select(partRef.current))
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}, [rotate, layout])
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// These are kept as vars because re-rendering on drag would kill performance
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// Managing the difference between re-render and direct DOM updates makes this
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// whole thing a bit tricky to wrap your head around
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let translateX = partLayout.move.x
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let translateY = partLayout.move.y
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let partRotation = partLayout.rotate || 0;
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let rotation = partRotation;
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let flipX = !!partLayout.flipX
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let flipY = !!partLayout.flipY
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const center = {
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x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
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y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
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}
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/** get the delta rotation from the start of the drag event to now */
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const getRotation = (event) => angle(center, event.subject) - angle(center, { x:event.x, y: event.y });
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const handleDrag = drag()
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// subject allows us to save data from the start of the event to use throughout event handing
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.subject(function(event) {
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return rotate ?
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// if we're rotating, the subject is the mouse position
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{ x: event.x, y: event.y } :
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// if we're moving, the subject is the part's x,y coordinates
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{x: translateX, y: translateY}
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})
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.on('drag', function(event) {
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if (rotate) {
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let newRotation = getRotation(event);
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// reverse the rotation direction one time per flip. if we're flipped both directions, rotation will be positive again
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if (flipX) newRotation *= -1
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if (flipY) newRotation *= -1
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rotation = partRotation + newRotation
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}
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else {
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translateX = event.x
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translateY = event.y
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}
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// get the transform attributes
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const transforms = generatePartTransform(translateX, translateY, rotation, flipX, flipY, part);
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const me = select(this);
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for (var t in transforms) {
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me.attr(t, transforms[t])
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}
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})
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.on('end', function(event) {
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// save to gist
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updateLayout()
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})
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const resetPart = () => {
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rotation = 0
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flipX = 0
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flipY = 0
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updateLayout()
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}
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const toggleDragRotate = () => {
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updateLayout()
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setRotate(!rotate)
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}
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const updateLayout = () => {
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const partRect = partRef.current.getBoundingClientRect();
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const matrix = partRef.current.ownerSVGElement.getScreenCTM().inverse();
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const domToSvg = (point) => DOMPointReadOnly.fromPoint(point).matrixTransform(matrix)
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// include the new top left and bottom right to ease calculating the pattern width and height
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const tl = domToSvg({x: partRect.left, y: partRect.top});
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const br = domToSvg({x: partRect.right, y: partRect.bottom});
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props.updateLayout(partName, {
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move: {
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x: translateX,
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y: translateY,
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},
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rotate: rotation,
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flipX,
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flipY,
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tl,
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br
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})
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}
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// Method to flip (mirror) the part along the X or Y axis
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const flip = axis => {
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if (axis === 'x') flipX = !flipX
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else flipY = !flipY
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updateLayout()
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}
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return (
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<g
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{...getProps(part)}
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id={`part-${partName}`}
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ref={props.name === 'pages' ? null : partRef}
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onClick={toggleDragRotate}
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transform-origin={`${center.x} ${center.y}`}
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>
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{PartInner(props)}
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{props.name !== 'pages' && <>
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<text x={center.x} y={center.y} ref={centerRef} />
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<rect
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x={part.topLeft.x}
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y={part.topLeft.y}
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width={part.width}
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height={part.height}
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className={`layout-rect ${rotate ? 'rotate' : 'move'}`}
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/>
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<Buttons
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transform={`translate(${part.topLeft.x + part.width/2}, ${part.topLeft.y + part.height/2})`}
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flip={flip}
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rotate={rotate}
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setRotate={setRotate}
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resetPart={resetPart}
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/>
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</>}
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</g>
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)
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}
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export default Part
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