
(A few similar typo fixes to Core API docs were made in #367.) Co-authored-by: Benjamin Fan <ben-git@swinglonga.com> Reviewed-on: https://codeberg.org/freesewing/freesewing/pulls/368 Reviewed-by: Joost De Cock <joostdecock@noreply.codeberg.org> Co-authored-by: Benjamin Fan <benjamesben@noreply.codeberg.org> Co-committed-by: Benjamin Fan <benjamesben@noreply.codeberg.org>
56 lines
1.5 KiB
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56 lines
1.5 KiB
Text
---
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title: Path.intersectsBeam()
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---
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The `Path.intersectsBeam()` method returns the Point object(s) where the path
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intersects with an endless line (beam).
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:::warning
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This method can sometimes fail to find intersections in some curves
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due to a limitation in an underlying Bézier library.
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Please see [Bug #3367](https://github.com/freesewing/freesewing/issues/3367)
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for more information.
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:::
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## Signature
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```js
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array path.intersectsBeam(Point a, Point b)
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```
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<Example caption="Example of the Path.intersectsBeam() method">
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```js
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({ Point, points, Path, paths, snippets, Snippet, getId, part }) => {
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points.A = new Point(45, 60)
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points.B = new Point(10, 30)
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points.BCp2 = new Point(40, 20)
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points.C = new Point(90, 30)
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points.CCp1 = new Point(50, -30)
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points.beamA = new Point(55, 30)
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points.beamB = new Point(0, 55)
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paths.demo1 = new Path().move(points.A).line(points.B).curve(points.BCp2, points.CCp1, points.C)
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paths.beam = new Path().move(points.beamA).line(points.beamB).addClass('dashed')
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for (let p of paths.demo1.intersectsBeam(points.beamA, points.beamB)) {
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snippets[getId()] = new Snippet('notch', p)
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}
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return part
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}
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```
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</Example>
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## Notes
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This method works similar to `path.intersectsX(...)` and `path.intersectsY(...)`,
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but here the intersecting beam doesn't have to be horizontally or vertically.
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If you need intersections with a limited line instead of a beam,
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use something like `path.intersects(new Path.move(pointA).line(pointB))` instead.
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