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freesewing/designs/bruce/src/front.mjs
2022-09-18 18:16:17 +02:00

277 lines
8.3 KiB
JavaScript

import { inset } from './inset.mjs'
import { init } from './init.mjs'
function tuskDelta(Path, points, store) {
const len = new Path()
.move(points.midRight)
.curve(points.curveRightCpTop, points.curveRightCpBottom, points.rightTuskRight)
.length()
return len - store.get('curve')
}
function tweakTusk(delta, points) {
let factor
if (Math.abs(delta) > 2) factor = 3
else factor = 5
points.rightTuskRight = points.rightTuskRight.shift(90, delta / factor)
points.rightTuskLeft = points.rightTuskLeft.shift(90, delta / factor)
points.curveRightCpBottom = points.curveRightCpBottom.shift(90, delta / factor)
}
function draftBruceFront({
store,
sa,
Point,
points,
Path,
paths,
options,
complete,
paperless,
macro,
snippets,
Snippet,
part,
}) {
// Initialize
init(part)
points.topRight = new Point(store.get('hipsFront') / 2, 0)
points.topLeft = points.topRight.flipX()
points.midMid = new Point(0, store.get('heightFront'))
points.midRight = new Point(points.topRight.x + store.get('heightFront') * 0.05, points.midMid.y)
points.midLeft = points.midRight.flipX()
// Store this length for a notch on the side part
store.set('frontNotch', points.topRight.dist(points.midRight))
points.bottomMid = new Point(0, store.get('riseLength'))
points.rightTuskRight = new Point(
store.get('gusset') * store.get('xScale') * (1 - store.get('gussetInsetRatio')),
points.bottomMid.y
)
points.rightTuskLeft = points.bottomMid.clone()
points.curveRightCpTop = new Point(
points.midRight.x - store.get('gusset') * 1.3,
points.midRight.y
)
points.curveRightCpBottom = new Point(
points.rightTuskRight.x,
points.rightTuskRight.y - store.get('gusset') * 1.3
)
// Adjust tusk length to fit inset curve
let delta = tuskDelta(Path, points, store)
let count = 0
while (Math.abs(delta) > 1) {
// Below 1mm is good enough
tweakTusk(delta, points)
delta = tuskDelta(Path, points, store)
count++
if (count > 150)
throw 'We got stuck trying to calculate an optimal tusk length. Please report this.'
}
// Adjust midMid to new length
points.bottomMid = new Point(0, points.rightTuskLeft.y)
// Front dart only if bulge > 0
if (options.bulge > 0) {
// Rotate tusk according to bulge option
for (let pid of ['curveRightCpTop', 'curveRightCpBottom', 'rightTuskRight', 'rightTuskLeft']) {
points[pid] = points[pid].rotate(options.bulge, points.midRight)
}
// Dart join point
points.dartJoin = new Point(0, points.midMid.y + 0.65 * points.midMid.dist(points.bottomMid))
// Dart control point
points.dartCpRight = new Point(
0,
points.dartJoin.y + points.dartJoin.dist(points.bottomMid) * (options.bulge / 30)
)
points.dartCpRight = points.dartCpRight.rotate(options.bulge, points.dartJoin)
// Flip control point to left side
points.dartCpLeft = points.dartCpRight.flipX()
} else {
points.dartJoin = points.rightTuskLeft
}
// Flip points to left side
points.leftTuskRight = points.rightTuskLeft.flipX()
points.leftTuskLeft = points.rightTuskRight.flipX()
points.curveLeftCpBottom = points.curveRightCpBottom.flipX()
points.curveLeftCpTop = points.curveRightCpTop.flipX()
// Handle back rise
points.topMid = new Point(0, points.topLeft.y)
points.topLeft = points.topLeft.shift(90, store.get('frontRise'))
points.topRight = points.topRight.shift(90, store.get('frontRise'))
points.topMidCpRight = new Point(points.topRight.x / 2, points.topMid.y)
points.topMidCpLeft = points.topMidCpRight.flipX()
if (options.bulge > 0) {
paths.trimBase = new Path()
.move(points.rightTuskLeft)
.curve(points.rightTuskLeft, points.dartCpRight, points.dartJoin)
.curve(points.dartCpLeft, points.leftTuskRight, points.leftTuskRight)
paths.seamStart = new Path()
.move(points.midLeft)
.line(points.topLeft)
.curve(points.topLeft, points.topMidCpLeft, points.topMid)
.curve(points.topMidCpRight, points.topRight, points.topRight)
.line(points.midRight)
.curve(points.curveRightCpTop, points.curveRightCpBottom, points.rightTuskRight)
.line(points.rightTuskLeft)
paths.seamEnd = new Path()
.move(points.leftTuskRight)
.line(points.leftTuskLeft)
.curve(points.curveLeftCpBottom, points.curveLeftCpTop, points.midLeft)
paths.seamStart.hide()
paths.trimBase.hide()
paths.seamEnd.hide()
paths.seam = paths.seamStart.join(paths.trimBase).join(paths.seamEnd)
} else {
paths.seam = new Path()
.move(points.midLeft)
.line(points.topLeft)
.curve(points.topLeft, points.topMidCpLeft, points.topMid)
.curve(points.topMidCpRight, points.topRight, points.topRight)
.line(points.midRight)
.curve(points.curveRightCpTop, points.curveRightCpBottom, points.rightTuskRight)
.line(points.leftTuskLeft)
.curve(points.curveLeftCpBottom, points.curveLeftCpTop, points.midLeft)
}
paths.seam.close().attr('class', 'fabric')
// Complete pattern?
if (complete) {
if (sa) {
if (options.bulge > 0) {
let saStart = paths.seamStart.offset(sa * -1)
let saTrim = paths.trimBase.offset(sa * -1).trim()
let saEnd = paths.seamEnd.offset(sa * -1)
paths.sa = saStart.join(saTrim).join(saEnd).close().attr('class', 'fabric sa')
} else {
paths.sa = paths.seam
.offset(sa * -1)
.trim()
.close()
.attr('class', 'fabric sa')
}
}
macro('title', {
at: points.midMid,
nr: 2,
title: 'front',
})
macro('grainline', {
from: points.dartJoin,
to: points.topMid,
})
snippets.sideNotch = new Snippet('notch', points.midRight)
points.curveNotch = new Path()
.move(points.midRight)
.curve(points.curveRightCpTop, points.curveRightCpBottom, points.rightTuskRight)
.shiftFractionAlong(0.5)
snippets.curveNotch1 = new Snippet('notch', points.curveNotch)
snippets.curveNotch2 = new Snippet('notch', points.curveNotch.flipX())
}
// Paperless?
if (paperless) {
macro('hd', {
from: points.topLeft,
to: points.topRight,
y: points.topLeft.y - 15 - sa,
})
macro('hd', {
from: points.midLeft,
to: points.midRight,
y: points.topLeft.y - 30 - sa,
})
macro('vd', {
from: points.midLeft,
to: points.topMid,
x: points.midLeft.x - 15 - sa,
})
macro('vd', {
from: points.midLeft,
to: points.topLeft,
x: points.midLeft.x - 30 - sa,
})
if (options.bulge === 0) {
macro('hd', {
from: points.leftTuskLeft,
to: points.rightTuskRight,
y: points.leftTuskLeft.y + 15 + sa,
})
macro('vd', {
from: points.leftTuskLeft,
to: points.topLeft,
x: points.midLeft.x - 45 - sa,
})
} else {
macro('vd', {
from: points.leftTuskLeft,
to: points.topLeft,
x: points.midLeft.x - 45 - sa,
})
macro('vd', {
from: points.leftTuskRight,
to: points.topLeft,
x: points.midLeft.x - 60 - sa,
})
points.narrowRight = new Path()
.move(points.midRight)
.curve(points.curveRightCpTop, points.curveRightCpBottom, points.rightTuskRight)
.edge('left')
points.narrowLeft = new Path()
.move(points.midLeft)
.curve(points.curveLeftCpTop, points.curveLeftCpBottom, points.leftTuskLeft)
.attr('class', 'various stroke-xl lashed')
.edge('right')
macro('hd', {
from: points.narrowLeft,
to: points.narrowRight,
y: points.narrowLeft.y,
})
macro('hd', {
from: points.leftTuskRight,
to: points.rightTuskLeft,
y: points.rightTuskLeft.y + 15 + sa,
})
macro('hd', {
from: points.leftTuskLeft,
to: points.rightTuskRight,
y: points.rightTuskLeft.y + 30 + sa,
})
macro('ld', {
from: points.rightTuskLeft,
to: points.rightTuskRight,
d: -15 - sa,
})
macro('vd', {
from: points.narrowRight,
to: points.topRight,
x: points.topRight.x + 15 + sa,
})
macro('vd', {
from: points.dartJoin,
to: points.topRight,
x: points.topRight.x + 30 + sa,
})
}
}
return part
}
export const front = {
name: 'bruce.front',
after: inset,
draft: draftBruceFront,
}