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Benjamin Fan af0dcc9784 fix(tutorials): Revert incorrect example code formatting (#363)
This PR essentially reverts the incorrect `lint`/`prettier` changes applied to `<Example>` code in the Pattern Design tutorial by the husky pre-commit hook, the problem mentioned in Issue #333.

This is not a full fix. Changes are also needed in the Reference Core API docs. However, I'd like to file these as separate PRs to avoid confusion since there are a lot of files.

Co-authored-by: Benjamin Fan <ben-git@swinglonga.com>
Reviewed-on: https://codeberg.org/freesewing/freesewing/pulls/363
Reviewed-by: Joost De Cock <joostdecock@noreply.codeberg.org>
Co-authored-by: Benjamin Fan <benjamesben@noreply.codeberg.org>
Co-committed-by: Benjamin Fan <benjamesben@noreply.codeberg.org>
2025-05-19 08:05:49 +02:00

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---
title: Drawing the bib outline
sidebar_position: 88
---
With our neck opening in place, let us draw the basic outline of our bib.
<Example tutorial caption="Note how the neck opening is the same distance from the left, right, and top edge">
```design/src/bib.mjs
function draftBib({
Path,
Point,
paths,
points,
measurements,
options,
part,
}) {
// Construct the quarter neck opening
let tweak = 1
let target = (measurements.head * options.neckRatio) /4
let delta
do {
points.right = new Point(
tweak * measurements.head / 10,
0
)
points.bottom = new Point(
0,
tweak * measurements.head / 12
)
points.rightCp1 = points.right.shift(
90,
points.bottom.dy(points.right) / 2
)
points.bottomCp2 = points.bottom.shift(
0,
points.bottom.dx(points.right) / 2
)
paths.quarterNeck = new Path()
.move(points.right)
.curve(
points.rightCp1,
points.bottomCp2,
points.bottom
)
.hide()
delta = paths.quarterNeck.length() - target
if (delta > 0) tweak = tweak * 0.99
else tweak = tweak * 1.02
} while (Math.abs(delta) > 1)
/*
* Construct the complete neck opening
*/
points.rightCp2 = points.rightCp1.flipY()
points.bottomCp1 = points.bottomCp2.flipX()
points.left = points.right.flipX()
points.leftCp1 = points.rightCp2.flipX()
points.leftCp2 = points.rightCp1.flipX()
points.top = points.bottom.flipY()
points.topCp1 = points.bottomCp2.flipY()
points.topCp2 = points.bottomCp1.flipY()
paths.neck = new Path()
.move(points.top)
.curve(points.topCp2, points.leftCp1, points.left)
.curve(points.leftCp2, points.bottomCp1, points.bottom)
.curve(points.bottomCp2, points.rightCp1, points.right)
.curve(points.rightCp2, points.topCp1, points.top)
.close()
.addClass('fabric')
// highlight-start
/*
* Drawing the bib outline
*/
const width = measurements.head * options.widthRatio
const length = measurements.head * options.lengthRatio
points.topLeft = new Point(
width / -2,
points.top.y - (width / 2 - points.right.x)
)
points.topRight = points.topLeft.shift(0, width)
points.bottomLeft = points.topLeft.shift(-90, length)
points.bottomRight = points.topRight.shift(-90, length)
paths.rect = new Path()
.move(points.topLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.topRight)
.line(points.topLeft)
.close()
.addClass('fabric')
// highlight-end
return part
}
```
</Example>
First thing we did was create the `width` and `length` variables to
save ourselves some typing:
```js
const width = measurements.head * options.widthRatio
const length = measurements.head * options.lengthRatio
```
Both the length and width of our bib are a factor of the head circumference.
This way, our bib size will adapt to the size of the baby, and the user can tweak
the length and width by playing with the options we added to the pattern.
Once we have our variables, we're adding some new points, and a second path called `rect`.
```js
points.topLeft = new Point(
width / -2,
points.top.y - (width / 2 - points.right.x)
)
points.topRight = points.topLeft.shift(0, width)
points.bottomLeft = points.topLeft.shift(-90, length)
points.bottomRight = points.topRight.shift(-90, length)
paths.rect = new Path()
.move(points.topLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.topRight)
.line(points.topLeft)
.close()
.addClass('fabric')
```
We're calculating the `topLeft` point so that the top edge of our bib
and the sides are equidistant from the neck opening.
We didn't have to do that. But it looks nicely balanced this way.