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freesewing/packages/tutorial/src/bib.js
2019-06-01 16:09:49 +02:00

255 lines
7.2 KiB
JavaScript

export default function(part) {
let {
Point,
points,
Path,
paths,
measurements,
options,
macro,
complete,
snippets,
Snippet,
paperless
} = part.shorthand();
// Construct the neck opening
let tweak = 1;
let target = (measurements.headCircumference * options.neckRatio) / 4;
let delta = Infinity;
do {
points.right = new Point((tweak * measurements.headCircumference) / 10, 0);
points.bottom = new Point(0, (tweak * measurements.headCircumference) / 12);
points.rightCp1 = points.right.shift(
90,
points.bottom.dy(points.right) / 2
);
points.bottomCp2 = points.bottom.shift(
0,
points.bottom.dx(points.right) / 2
);
paths.neck = new Path()
.move(points.right)
.curve(points.rightCp1, points.bottomCp2, points.bottom);
delta = paths.neck.length() - target;
if (delta > 0) tweak = tweak * 0.99;
else tweak = tweak * 1.02;
} while (Math.abs(delta) > 1);
points.rightCp2 = points.rightCp1.flipY();
points.bottomCp1 = points.bottomCp2.flipX();
points.left = points.right.flipX();
points.leftCp1 = points.rightCp2.flipX();
points.leftCp2 = points.rightCp1.flipX();
points.top = points.bottom.flipY();
points.topCp1 = points.bottomCp2.flipY();
points.topCp2 = points.bottomCp1.flipY();
// Construct the outline
let width = measurements.headCircumference * options.widthRatio;
let length = measurements.headCircumference * options.lengthRatio;
points.topLeft = new Point(
width / -2,
points.top.y - (width / 2 - points.right.x)
);
points.topRight = points.topLeft.shift(0, width);
points.bottomLeft = points.topLeft.shift(-90, length);
points.bottomRight = points.topRight.shift(-90, length);
points.edgeLeft = new Point(points.topLeft.x, points.left.y);
points.edgeRight = new Point(points.topRight.x, points.right.y);
points.edgeTop = new Point(0, points.topLeft.y);
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5);
points.edgeRightCp = points.edgeLeftCp.flipX();
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
points.topLeft,
0.5
);
points.edgeTopRightCp = points.edgeTopLeftCp.flipX();
// Round the end of the straps
let strap = points.edgeTop.dy(points.top);
points.tipRight = points.edgeTop.translate(strap / 2, strap / 2);
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y);
points.tipRightBottom = new Point(points.tipRight.x, points.top.y);
macro("round", {
from: points.edgeTop,
to: points.tipRight,
via: points.tipRightTop,
prefix: "tipRightTop"
});
macro("round", {
from: points.tipRight,
to: points.top,
via: points.tipRightBottom,
prefix: "tipRightBottom"
});
// Rotate straps so they don't overlap
let rotateThese = [
"edgeTopLeftCp",
"edgeTop",
"tipRight",
"tipRightTop",
"tipRightTopStart",
"tipRightTopCp1",
"tipRightTopCp2",
"tipRightTopEnd",
"tipRightBottomStart",
"tipRightBottomCp1",
"tipRightBottomCp2",
"tipRightBottomEnd",
"tipRightBottom",
"top",
"topCp2"
];
while (points.tipRightBottomStart.x > -1) {
for (let p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft);
}
// Add points to anchor snaps on
points.snapLeft = points.top.shiftFractionTowards(points.edgeTop, 0.5);
// Mirror points to the other side
points.edgeTopRightCp = points.edgeTopLeftCp.flipX();
points.topCp1 = points.topCp2.flipX();
points.tipLeftTopStart = points.tipRightTopStart.flipX();
points.tipLeftTopCp1 = points.tipRightTopCp1.flipX();
points.tipLeftTopCp2 = points.tipRightTopCp2.flipX();
points.tipLeftTopEnd = points.tipRightTopEnd.flipX();
points.tipLeftBottomStart = points.tipRightBottomStart.flipX();
points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX();
points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX();
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX();
points.snapRight = points.snapLeft.flipX();
// Round the bottom of the bib
// Radius is fixed, but you could use an option for it)
macro("round", {
from: points.topLeft,
to: points.bottomRight,
via: points.bottomLeft,
radius: points.bottomRight.x / 4,
prefix: "bottomLeft"
});
macro("round", {
from: points.bottomLeft,
to: points.topRight,
via: points.bottomRight,
radius: points.bottomRight.x / 4,
prefix: "bottomRight"
});
// Construct the path
paths.seam = new Path()
.move(points.edgeLeft)
.line(points.bottomLeftStart)
.curve(points.bottomLeftCp1, points.bottomLeftCp2, points.bottomLeftEnd)
.line(points.bottomRightStart)
.curve(points.bottomRightCp1, points.bottomRightCp2, points.bottomRightEnd)
.line(points.edgeRight)
.curve(points.edgeRightCp, points.edgeTopRightCp, points.tipLeftTopStart)
.curve(points.tipLeftTopCp1, points.tipLeftTopCp2, points.tipLeftTopEnd)
.curve(
points.tipLeftBottomCp1,
points.tipLeftBottomCp2,
points.tipLeftBottomEnd
)
.curve(points.topCp1, points.rightCp2, points.right)
.curve(points.rightCp1, points.bottomCp2, points.bottom)
.curve(points.bottomCp1, points.leftCp2, points.left)
.curve(points.leftCp1, points.topCp2, points.tipRightBottomEnd)
.curve(
points.tipRightBottomCp2,
points.tipRightBottomCp1,
points.tipRightBottomStart
)
.curve(
points.tipRightTopCp2,
points.tipRightTopCp1,
points.tipRightTopStart
)
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
.close()
.attr("class", "fabric");
// Complete?
if (complete) {
// Add the snaps
snippets.snapMale = new Snippet("snap-male", points.snapLeft);
snippets.snapFemale = new Snippet("snap-female", points.snapRight).attr(
"opacity",
0.5
);
// Add the bias tape
paths.bias = paths.seam
.offset(-5)
.attr("class", "various dashed")
.attr("data-text", "finishWithBiasTape")
.attr("data-text-class", "center fill-various");
// Add the title
points.title = points.bottom.shift(-90, 45);
macro("title", {
at: points.title,
nr: 1,
title: "bib"
});
// Add the scalebox
points.scalebox = points.title.shift(-90, 55);
macro("scalebox", { at: points.scalebox });
// Add the logo
points.logo = new Point(0, 0);
snippets.logo = new Snippet("logo", points.logo);
// Paperless?
if (paperless) {
// Add dimensions
macro("hd", {
from: points.bottomLeftStart,
to: points.bottomRightEnd,
y: points.bottomLeft.y + 15
});
macro("vd", {
from: points.bottomRightStart,
to: points.bottom,
x: points.bottomRight.x + 15
});
macro("vd", {
from: points.bottomRightStart,
to: points.right,
x: points.bottomRight.x + 30
});
macro("vd", {
from: points.bottomRightStart,
to: points.tipLeftTopStart,
x: points.bottomRight.x + 45
});
macro("hd", {
from: points.left,
to: points.right,
y: points.left.y + 25
});
macro("ld", {
from: points.tipLeftBottomEnd,
to: points.tipLeftTopStart,
d: -15
});
}
}
return part;
}