
This brings blog posts, showcase posts, and newsletter editions into the Docusaurus site. It also adds support for using TailwindCSS inside a container. So this will probably end up being the new freesewing.org site in v4.
345 lines
8.7 KiB
Text
345 lines
8.7 KiB
Text
---
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title: Supporting paperless patterns
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sidebar_position: 30
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---
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The goal of paperless patterns is to create a pattern that we don't need to
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print to be able to use it. Saving paper is always a good thing, but it's
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also a way to democratize access to patterns.
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While more and more of humanity is on the internet, access to printers and
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printing paper is often harder to come by, especially in developing countries.
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So let's make the extra effort to make our bib design support paperless.
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## The paperless setting
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Users can request paperless patterns by setting [the `paperless`
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setting](/reference/settings/paperless) to a _truthy_ value.
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With paperless enabled, FreeSewing will automatically render a grid for each
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pattern part with metric or imperial markings, depending on the units requested
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by the user.
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Such a grid is already a good starting point. In addition, we'll be using
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different macros to add _dimensions_ to the pattern.
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While the grid gets added automatically, the dimensions we have to add ourselves.
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Thankfully, there's macros that can help us with that, specifically:
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- The `hd` macro adds a horizontal dimension
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- The `vd` macro adds a vertical dimension
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- The `ld` macro adds a linear dimension
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- The `pd` macro adds a path dimension that follows a given path
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These macros will also adapt to the units chosen by the user (metric or imperial).
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:::note
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Refer to [the list of macros](/reference/macros/) for more details.
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:::
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<Example previewFirst tutorial paperless caption="Suddenly, a printer is very much optional">
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```design/src/bib.mjs
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function draftBib({
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Path,
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Point,
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paths,
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points,
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utils,
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measurements,
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options,
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macro,
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complete,
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snippets,
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Snippet,
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store,
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// highlight-start
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paperless,
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// highlight-end
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part,
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}) {
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/\*
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_ Construct the neck opening
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_/
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const target = (measurements.head _ options.neckRatio) / 4
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let tweak = 1
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let delta
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do {
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points.right = new Point((tweak _ measurements.head) / 10, 0)
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points.bottom = new Point(0, (tweak \* measurements.head) / 12)
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points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right) / 2)
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points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right) / 2)
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paths.neck = new Path()
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.move(points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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delta = paths.neck.length() - target
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if (delta > 0) tweak = tweak * 0.99
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else tweak = tweak * 1.02
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} while (Math.abs(delta) > 1)
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points.rightCp2 = points.rightCp1.flipY()
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points.bottomCp1 = points.bottomCp2.flipX()
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points.left = points.right.flipX()
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points.leftCp1 = points.rightCp2.flipX()
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points.leftCp2 = points.rightCp1.flipX()
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points.top = points.bottom.flipY()
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points.topCp1 = points.bottomCp2.flipY()
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points.topCp2 = points.bottomCp1.flipY()
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/\*
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_ Construct the outline
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_/
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let width = measurements.head _ options.widthRatio
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let length = measurements.head _ options.lengthRatio
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points.topLeft = new Point(width / -2, points.top.y - (width / 2 - points.right.x))
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points.topRight = points.topLeft.shift(0, width)
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points.bottomLeft = points.topLeft.shift(-90, length)
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points.bottomRight = points.topRight.shift(-90, length)
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points.edgeLeft = new Point(points.topLeft.x, points.left.y)
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points.edgeRight = new Point(points.topRight.x, points.right.y)
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points.edgeTop = new Point(0, points.topLeft.y)
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points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
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points.edgeRightCp = points.edgeLeftCp.flipX()
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points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(points.topLeft, 0.5)
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points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
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/\*
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_ Round the end of the straps
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_/
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let strap = points.edgeTop.dy(points.top)
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points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
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points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
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points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
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/\*
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_ Macros will return the auto-generated IDs
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_/
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const ids1 = {
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tipRightTop: macro('round', {
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id: 'tipRightTop',
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from: points.edgeTop,
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to: points.tipRight,
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via: points.tipRightTop,
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}),
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tipRightBottom: macro('round', {
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id: 'tipRightBottom',
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from: points.tipRight,
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to: points.top,
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via: points.tipRightBottom,
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}),
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}
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/\*
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_ Create points from them with easy names
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_/
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for (const side in ids1) {
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for (const id of ['start', 'cp1', 'cp2', 'end']) {
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points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
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}
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}
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/\*
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_ Rotate straps so they don't overlap
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_/
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let rotateThese = [
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'edgeTopLeftCp',
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'edgeTop',
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'tipRight',
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'tipRightTop',
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'tipRightTopStart',
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'tipRightTopCp1',
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'tipRightTopCp2',
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'tipRightTopEnd',
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'tipRightBottomStart',
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'tipRightBottomCp1',
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'tipRightBottomCp2',
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'tipRightBottomEnd',
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'tipRightBottom',
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'top',
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'topCp2',
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]
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while (points.tipRightBottomStart.x > -1) {
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for (let p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft)
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}
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/\*
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_ Add points to anchor snaps on
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_/
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points.snapLeft = points.top.shiftFractionTowards(points.edgeTop, 0.5)
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/\*
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_ Mirror points to the other side
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_/
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points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
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points.topCp1 = points.topCp2.flipX()
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points.tipLeftTopStart = points.tipRightTopStart.flipX()
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points.tipLeftTopCp1 = points.tipRightTopCp1.flipX()
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points.tipLeftTopCp2 = points.tipRightTopCp2.flipX()
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points.tipLeftTopEnd = points.tipRightTopEnd.flipX()
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points.tipLeftBottomStart = points.tipRightBottomStart.flipX()
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points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX()
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points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX()
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points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX()
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points.snapRight = points.snapLeft.flipX()
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/\*
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_ Round the bottom of the bib
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_ Radius is fixed, but you could use an option for it) \*
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_ Macros will return the auto-generated IDs
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_/
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const ids2 = {
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bottomLeft: macro('round', {
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id: 'bottomLeft',
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from: points.topLeft,
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to: points.bottomRight,
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via: points.bottomLeft,
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radius: points.bottomRight.x / 4,
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}),
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bottomRight: macro('round', {
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id: 'bottomRight',
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from: points.bottomLeft,
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to: points.topRight,
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via: points.bottomRight,
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radius: points.bottomRight.x / 4,
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}),
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}
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/\*
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_ Create points from them with easy names
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_/
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for (const side in ids2) {
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for (const id of ['start', 'cp1', 'cp2', 'end']) {
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points[`${side}${utils.capitalize(id)}`] = points[ids2[side].points[id]].copy()
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}
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}
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/\*
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_ Construct the path
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_/
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paths.seam = new Path()
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.move(points.edgeLeft)
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.line(points.bottomLeftStart)
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.curve(points.bottomLeftCp1, points.bottomLeftCp2, points.bottomLeftEnd)
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.line(points.bottomRightStart)
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.curve(points.bottomRightCp1, points.bottomRightCp2, points.bottomRightEnd)
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.line(points.edgeRight)
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.curve(points.edgeRightCp, points.edgeTopRightCp, points.tipLeftTopStart)
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.curve(points.tipLeftTopCp1, points.tipLeftTopCp2, points.tipLeftTopEnd)
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.curve(points.tipLeftBottomCp1, points.tipLeftBottomCp2, points.tipLeftBottomEnd)
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.curve(points.topCp1, points.rightCp2, points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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.curve(points.bottomCp1, points.leftCp2, points.left)
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.curve(points.leftCp1, points.topCp2, points.tipRightBottomEnd)
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.curve(points.tipRightBottomCp2, points.tipRightBottomCp1, points.tipRightBottomStart)
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.curve(points.tipRightTopCp2, points.tipRightTopCp1, points.tipRightTopStart)
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.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
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.close()
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.attr('class', 'fabric')
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/\* \*
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_ Annotations
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_
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\*/
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/\*
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_ Cut list
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_/
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store.cutlist.addCut({ cut: 1, from: 'fabric' })
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/\*
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_ Add the snaps
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_/
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snippets.snapStud = new Snippet('snap-stud', points.snapLeft)
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snippets.snapSocket = new Snippet('snap-socket', points.snapRight).attr('opacity', 0.5)
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/\*
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_ Add the bias tape
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_/
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if (complete)
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paths.bias = paths.seam
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.offset(-5)
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.addClass('note dashed')
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.addText('fronscratch:finishWithBiasTape', 'center fill-note')
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/\*
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_ Add the title
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_/
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points.title = points.bottom.shift(-90, 45)
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macro('title', {
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at: points.title,
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nr: 1,
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title: 'bib',
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align: 'center',
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scale: 0.8,
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})
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/\*
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_ Add the scalebox
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_/
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points.scalebox = points.title.shift(-90, 65)
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macro('scalebox', { at: points.scalebox })
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/\*
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_ Add the logo
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_/
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points.logo = new Point(0, 0)
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snippets.logo = new Snippet('logo', points.logo)
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// highlight-start
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/\*
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_ Add dimensions
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_/
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macro('hd', {
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id: 'wFull',
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from: points.bottomLeftStart,
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to: points.bottomRightEnd,
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y: points.bottomLeft.y + 15,
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})
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macro('vd', {
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id: 'hBottomToOpeningBottom',
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from: points.bottomRightStart,
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to: points.bottom,
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x: points.bottomRight.x + 15,
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})
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macro('vd', {
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id: 'hBottomToOpeningCenter',
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from: points.bottomRightStart,
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to: points.right,
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x: points.bottomRight.x + 30,
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})
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macro('vd', {
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id: 'hTotal',
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from: points.bottomRightStart,
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to: points.tipLeftTopStart,
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x: points.bottomRight.x + 45,
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})
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macro('hd', {
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id: 'wOpening',
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from: points.left,
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to: points.right,
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y: points.left.y + 25,
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})
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macro('ld', {
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id: 'wStrap',
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from: points.tipLeftBottomEnd,
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to: points.tipLeftTopStart,
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d: -15,
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})
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// highlight-end
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return part
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}
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```
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</Example>
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```
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